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<blockquote data-quote="Kobold Avenger" data-source="post: 9003694" data-attributes="member: 779"><p>More thoughts on the document with a read through</p><p><strong>Sorcerer</strong></p><p>-I definitely like that they get more spells known</p><p>-A bunch of the class features are now tied up in special class exclusive spells.</p><p>-There's more ways of regaining sorcery points, which are good</p><p>-Bringing some of the metamagic abilities from Tasha's to the core PHB is a good decision</p><p>-Arcane Eruption might seem meh, but than I realized if you roll even a single 1 you can make all failed saves incapacitated.</p><p>-Having the Wish spell with some versatility applied to it fits into my idea of a Sorcerer shaping raw magic.</p><p>-Dragon Sorcerers get a better AC bonus now, I think there should be more things that get 10+cha mod+dex mod AC</p><p>-Draconic Exhalation makes using Sorcerous Burst a good option for a cantrip if taking this subclass. Definitely more chances to roll 6's which is the key for that cantrip.</p><p><strong>Warlock</strong></p><p>-The changes are more about the Invocations and the spell casting</p><p>-I like that there's options to pick a spellcasting mod, but it's tied to pact type which might cause some characters to be in need of a re-stat.</p><p>-I'm fine with Warlocks being half casters, they sort of were before</p><p>-Contact Patron is a very suitable ability for a Warlock</p><p>-Hex Master, it at least cements Hex as the Warlocks signature spell</p><p>-Mystic Arcanum as an invocation, I guess not every Warlock player thought too much about even if they could get 9th level spells</p><p>-I like that all of the "you cast x spell once" have gone away. I didn't like most of those choices</p><p>-Medium Armor training is certainly a much needed addition</p><p>-Hurl Through Hell uses the improvement of allowing you to spend a spell slot to use, which other more recent Warlock subclasses have gained. But it now has a saving throw to resist, and I feel the save should be a Charisma save, saves against banishment should be Charisma.</p><p><strong>Wizard</strong></p><p>-Wizard's spellbook is given more attention and can be used as a focus, though there's special attention in that scribing a spell is now a Wizard spell instead</p><p>-Academic really suits the Wizard, they should be good at doing research</p><p>-Being able to change some spells prepared or modifying existing spells ahead of time, adds a bunch to the Wizard.</p><p>-Overall it's the Wizard feels the same, not much changes and never needed too many changes</p></blockquote><p></p>
[QUOTE="Kobold Avenger, post: 9003694, member: 779"] More thoughts on the document with a read through [B]Sorcerer[/B] -I definitely like that they get more spells known -A bunch of the class features are now tied up in special class exclusive spells. -There's more ways of regaining sorcery points, which are good -Bringing some of the metamagic abilities from Tasha's to the core PHB is a good decision -Arcane Eruption might seem meh, but than I realized if you roll even a single 1 you can make all failed saves incapacitated. -Having the Wish spell with some versatility applied to it fits into my idea of a Sorcerer shaping raw magic. -Dragon Sorcerers get a better AC bonus now, I think there should be more things that get 10+cha mod+dex mod AC -Draconic Exhalation makes using Sorcerous Burst a good option for a cantrip if taking this subclass. Definitely more chances to roll 6's which is the key for that cantrip. [B]Warlock[/B] -The changes are more about the Invocations and the spell casting -I like that there's options to pick a spellcasting mod, but it's tied to pact type which might cause some characters to be in need of a re-stat. -I'm fine with Warlocks being half casters, they sort of were before -Contact Patron is a very suitable ability for a Warlock -Hex Master, it at least cements Hex as the Warlocks signature spell -Mystic Arcanum as an invocation, I guess not every Warlock player thought too much about even if they could get 9th level spells -I like that all of the "you cast x spell once" have gone away. I didn't like most of those choices -Medium Armor training is certainly a much needed addition -Hurl Through Hell uses the improvement of allowing you to spend a spell slot to use, which other more recent Warlock subclasses have gained. But it now has a saving throw to resist, and I feel the save should be a Charisma save, saves against banishment should be Charisma. [B]Wizard[/B] -Wizard's spellbook is given more attention and can be used as a focus, though there's special attention in that scribing a spell is now a Wizard spell instead -Academic really suits the Wizard, they should be good at doing research -Being able to change some spells prepared or modifying existing spells ahead of time, adds a bunch to the Wizard. -Overall it's the Wizard feels the same, not much changes and never needed too many changes [/QUOTE]
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