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New One D&D Playtest Includes 5 Classes & New Weapon Mastery System
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<blockquote data-quote="doctorbadwolf" data-source="post: 9004066" data-attributes="member: 6704184"><p>I mean...it's not like you were ever going to be using both base classes on one character. I don't see anything here making it so you can't use the Hexblade or Genie patron subclass with the new Warlock.</p><p></p><p>I'm not happy about spellcasting, but I can live with it. Half-caster progression is just completely batcrap crazy, though. Just absolutely detached from what anyone wants from the warlock. Even with those spell levels available via mystic arcanum...make mystic arcanum part of the class progression then, not an optional invocation! Or give more extra invocations!</p><p></p><p>Other stuff: The Blade Pact cantrip is fine, even if it isn't how I'd do it. </p><p></p><p>The other two pact cantrips are good. I like them. </p><p></p><p>The whole Memorize, Modify, and Create, Spell spells dynamic is a great way to handle that fantasy. I'm for it. I'm glad to see the spellbook being more prominent, rather than less. Making Scribe spell a spell is weird. At least its a ritual.</p><p></p><p>The Sorcerer getting exclusive spells is always welcome, as is more metamagic at an earlier level. </p><p></p><p>The Weapon Mastery feat is hot garbage. It would need to be 3 weapons, or any weapon with X mastery property, or proficiency in martial weapons and 1 mastery, to be worth it. Maybe the worst feat I've ever seen from them. I cannot fathom ever even considering it.</p><p></p><p>Barbarian's Reckless Attack can only be used on one attack on your turn, but still causes all attacks against you to have advantage. Senselessly bad. </p><p></p><p>Fighter is bland, but a little less so, I guess. The change to action surge sucks, and I'd rather ditch bonus feats and give more uses of core class features, instead. Also, why doesn't the Fighter have a low level non-combat ability? Seriously. </p><p></p><p>Twinned Spell nerf is bad, frankly. It wasn't that OP, and the new version is only interesting for people who love book-keeping. </p><p></p><p>Dragon Wings....no. Any draconic sorcerer at my table will have always on wings. It's level 14! It's not OP to have at-will flight are <em>level 14!</em></p><p></p><p>Warlock. ugh. </p><p></p><p>Spellcasting. Yall could have just given them an ability to regain their spell slots as an action so many times per day. That is literally all you needed to do. </p><p></p><p>What kind of "mage" caps out at fifth level spells? </p><p></p><p>Making Mystic Arcanum into invocations requires beefing up number of invocations a lot more than by 1. What the hell are they thinking? Not that it's a good feature anyway. Oh cool I can have 1 3rd level spell at 5th level, once per long rest. Great. </p><p></p><p>They literally could just have spellcasting that cuts off at 5 in the same level progression as pact magic did, and then have mystic arcanum work the same as it did before. There is no reason to limit warlocks in the same ways they were as pact casters when they aren't anymore! Some of the at-will spells granted by invocations are just...false life made sense when you had max level slots on a short rest timer. Now, it makes more sense to just add it to the warlock's spell list.</p><p></p><p>Multiple spellcasting ability score choices is good. 2 per pact is terrible. What the hell kind of idea is it to not let tome warlocks use charisma? Seriousy what the hell? </p><p></p><p></p><p>I mostly like the wizard. The spellbook is cool, as are the spells relating to other spells. I like Academic, I like the general shape ofthe class. Movoing spell master down a few levels is a start, but it should be a level 11 or something like that, and signature spell should be level 15. Even if that means both have to be weaker at first and scaled up.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9004066, member: 6704184"] I mean...it's not like you were ever going to be using both base classes on one character. I don't see anything here making it so you can't use the Hexblade or Genie patron subclass with the new Warlock. I'm not happy about spellcasting, but I can live with it. Half-caster progression is just completely batcrap crazy, though. Just absolutely detached from what anyone wants from the warlock. Even with those spell levels available via mystic arcanum...make mystic arcanum part of the class progression then, not an optional invocation! Or give more extra invocations! Other stuff: The Blade Pact cantrip is fine, even if it isn't how I'd do it. The other two pact cantrips are good. I like them. The whole Memorize, Modify, and Create, Spell spells dynamic is a great way to handle that fantasy. I'm for it. I'm glad to see the spellbook being more prominent, rather than less. Making Scribe spell a spell is weird. At least its a ritual. The Sorcerer getting exclusive spells is always welcome, as is more metamagic at an earlier level. The Weapon Mastery feat is hot garbage. It would need to be 3 weapons, or any weapon with X mastery property, or proficiency in martial weapons and 1 mastery, to be worth it. Maybe the worst feat I've ever seen from them. I cannot fathom ever even considering it. Barbarian's Reckless Attack can only be used on one attack on your turn, but still causes all attacks against you to have advantage. Senselessly bad. Fighter is bland, but a little less so, I guess. The change to action surge sucks, and I'd rather ditch bonus feats and give more uses of core class features, instead. Also, why doesn't the Fighter have a low level non-combat ability? Seriously. Twinned Spell nerf is bad, frankly. It wasn't that OP, and the new version is only interesting for people who love book-keeping. Dragon Wings....no. Any draconic sorcerer at my table will have always on wings. It's level 14! It's not OP to have at-will flight are [I]level 14![/I] Warlock. ugh. Spellcasting. Yall could have just given them an ability to regain their spell slots as an action so many times per day. That is literally all you needed to do. What kind of "mage" caps out at fifth level spells? Making Mystic Arcanum into invocations requires beefing up number of invocations a lot more than by 1. What the hell are they thinking? Not that it's a good feature anyway. Oh cool I can have 1 3rd level spell at 5th level, once per long rest. Great. They literally could just have spellcasting that cuts off at 5 in the same level progression as pact magic did, and then have mystic arcanum work the same as it did before. There is no reason to limit warlocks in the same ways they were as pact casters when they aren't anymore! Some of the at-will spells granted by invocations are just...false life made sense when you had max level slots on a short rest timer. Now, it makes more sense to just add it to the warlock's spell list. Multiple spellcasting ability score choices is good. 2 per pact is terrible. What the hell kind of idea is it to not let tome warlocks use charisma? Seriousy what the hell? I mostly like the wizard. The spellbook is cool, as are the spells relating to other spells. I like Academic, I like the general shape ofthe class. Movoing spell master down a few levels is a start, but it should be a level 11 or something like that, and signature spell should be level 15. Even if that means both have to be weaker at first and scaled up. [/QUOTE]
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