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New One D&D Playtest Includes 5 Classes & New Weapon Mastery System
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<blockquote data-quote="Mirrorrorrim" data-source="post: 9004137" data-attributes="member: 7040132"><p>Assuming Weapon Mastery becomes a base system, perhaps merge that functionality into bullet points of feats, like Fighting Style, Weapon Master, or Weapon Training feats.</p><p></p><p>For instance, the Great Weapon Master feat (from the Experts pack) already has a "Cleave" bullet point. Why not merge them to make a feat that captures the full essence of Great Weapon Mastery? </p><p></p><p style="margin-left: 20px">GREAT WEAPON MASTER 4th-Level Feat Prerequisite: Proficiency with Any Martial Weapon Repeatable: No</p> <p style="margin-left: 20px">You’ve learned to use the weight of a weapon to your advantage, letting its momentum empower your strikes. You gain the following benefits:</p> <ul> <li data-xf-list-type="ul">Ability Score Increase. Increase your Strength score by 1, to a maximum of 20.</li> <li data-xf-list-type="ul">Heavy Weapon Mastery. Choose a melee Heavy weapon you are proficient with. You may use the Mastery property of that weapon. Whenever you finish a Long Rest, you can practice weapon drills and change the melee Heavy weapon you chose.</li> <li data-xf-list-type="ul">Mighty Cleave. Immediately after you score a Critical Hit with a Melee Weapon or reduce a creature to 0 Hit Points with one, you can make one attack with the same weapon as a Bonus Action. </li> <li data-xf-list-type="ul">When you hit a creature with a Heavy Weapon as part of the Attack Action on your turn, you can cause the weapon to deal extra damage to the target. The extra damage equals your Proficiency Bonus, and you can deal it only once per turn.</li> </ul><p>There is a lot there, and it would need to be cleaned up, but something will need to change to address that different abilities use the word "Cleave" differently.</p></blockquote><p></p>
[QUOTE="Mirrorrorrim, post: 9004137, member: 7040132"] Assuming Weapon Mastery becomes a base system, perhaps merge that functionality into bullet points of feats, like Fighting Style, Weapon Master, or Weapon Training feats. For instance, the Great Weapon Master feat (from the Experts pack) already has a "Cleave" bullet point. Why not merge them to make a feat that captures the full essence of Great Weapon Mastery? [INDENT]GREAT WEAPON MASTER 4th-Level Feat Prerequisite: Proficiency with Any Martial Weapon Repeatable: No[/INDENT] [INDENT]You’ve learned to use the weight of a weapon to your advantage, letting its momentum empower your strikes. You gain the following benefits:[/INDENT] [LIST] [*]Ability Score Increase. Increase your Strength score by 1, to a maximum of 20. [*]Heavy Weapon Mastery. Choose a melee Heavy weapon you are proficient with. You may use the Mastery property of that weapon. Whenever you finish a Long Rest, you can practice weapon drills and change the melee Heavy weapon you chose. [*]Mighty Cleave. Immediately after you score a Critical Hit with a Melee Weapon or reduce a creature to 0 Hit Points with one, you can make one attack with the same weapon as a Bonus Action. [*]When you hit a creature with a Heavy Weapon as part of the Attack Action on your turn, you can cause the weapon to deal extra damage to the target. The extra damage equals your Proficiency Bonus, and you can deal it only once per turn. [/LIST] There is a lot there, and it would need to be cleaned up, but something will need to change to address that different abilities use the word "Cleave" differently. [/QUOTE]
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