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New One D&D Playtest Includes 5 Classes & New Weapon Mastery System
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<blockquote data-quote="Mirrorrorrim" data-source="post: 9004186" data-attributes="member: 7040132"><p>I do think the Dual Wielder feat needs to make it easier. They can do something similar to what I just did with Great Weapon Master.</p><p></p><p>Dual Wielder 4th-Level Feat Prerequisite: Proficiency with Any Martial Weapon Repeatable: No</p><p>You master fighting with two weapons, gaining the following benefits:</p><ul> <li data-xf-list-type="ul">Ability Score Increase. Increase your Strength or Dexterity score by 1, to a maximum of 20.</li> <li data-xf-list-type="ul">Dual Wielding Mastery. Choose a weapon you are proficient with that lacks the Two-Handed and Heavy properties. You can use that Weapon as if it had the Light property and Nick Mastery property. Whenever you finish a Long Rest, you can practice weapon drills and change the weapon you chose.</li> <li data-xf-list-type="ul">Quick Draw. You can draw or stow two Weapons that lack the Heavy or Two-Handed properties when you would normally be able to draw or stow only one.</li> </ul><p>This way merges "Nick" for Rogues and Rangers who focus on Dexterity, and also supports Strength-based Dual Longsword/Battle Axe wielders. It doesn't mess with Finesse at all, so Rogues get no benefit from using 2 longswords.</p></blockquote><p></p>
[QUOTE="Mirrorrorrim, post: 9004186, member: 7040132"] I do think the Dual Wielder feat needs to make it easier. They can do something similar to what I just did with Great Weapon Master. Dual Wielder 4th-Level Feat Prerequisite: Proficiency with Any Martial Weapon Repeatable: No You master fighting with two weapons, gaining the following benefits: [LIST] [*]Ability Score Increase. Increase your Strength or Dexterity score by 1, to a maximum of 20. [*]Dual Wielding Mastery. Choose a weapon you are proficient with that lacks the Two-Handed and Heavy properties. You can use that Weapon as if it had the Light property and Nick Mastery property. Whenever you finish a Long Rest, you can practice weapon drills and change the weapon you chose. [*]Quick Draw. You can draw or stow two Weapons that lack the Heavy or Two-Handed properties when you would normally be able to draw or stow only one. [/LIST] This way merges "Nick" for Rogues and Rangers who focus on Dexterity, and also supports Strength-based Dual Longsword/Battle Axe wielders. It doesn't mess with Finesse at all, so Rogues get no benefit from using 2 longswords. [/QUOTE]
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