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New One D&D Playtest Includes 5 Classes & New Weapon Mastery System
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<blockquote data-quote="Charlaquin" data-source="post: 9007049" data-attributes="member: 6779196"><p>That’s a problem with daily resource management that encounter-based resource management alleviates.</p><p></p><p>Of course there are. For both short and long rests, though any time a short rest isn’t possible, neither is a long rest. And there are times a short rest is possible and a long rest is not. But always it is a player decision wherever the risk of resting (for whatever lengthy of time) is worth taking.</p><p></p><p>I don’t think that’s the case for very many groups.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9007049, member: 6779196"] That’s a problem with daily resource management that encounter-based resource management alleviates. Of course there are. For both short and long rests, though any time a short rest isn’t possible, neither is a long rest. And there are times a short rest is possible and a long rest is not. But always it is a player decision wherever the risk of resting (for whatever lengthy of time) is worth taking. I don’t think that’s the case for very many groups. [/QUOTE]
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New One D&D Playtest Includes 5 Classes & New Weapon Mastery System
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