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New One D&D Playtest Includes 5 Classes & New Weapon Mastery System
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<blockquote data-quote="Stalker0" data-source="post: 9009682" data-attributes="member: 5889"><p>Player: "How did the goblin archers sneak past my DC 30 passive perception" (btw one of my players has such a passive perception so this is not an exaggerated example).</p><p></p><p>The DM of course can always do what they will, but many DMs do like to maintain consistency and flavor in their game...and that becomes the chain that binds the DMs hands, not the players.</p><p></p><p>As a DM, of course I could fill a woods with red dragons if I wanted to challenge my players, nothing can stop me..... but suddenly the consistency of my world falls apart, and as a DM I don't want to do that.</p><p></p><p>So yes, I would much rather the system be designed in a way that naturally balances player actions, rather than me having to apply DM corrections constantly to keep things in check.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 9009682, member: 5889"] Player: "How did the goblin archers sneak past my DC 30 passive perception" (btw one of my players has such a passive perception so this is not an exaggerated example). The DM of course can always do what they will, but many DMs do like to maintain consistency and flavor in their game...and that becomes the chain that binds the DMs hands, not the players. As a DM, of course I could fill a woods with red dragons if I wanted to challenge my players, nothing can stop me..... but suddenly the consistency of my world falls apart, and as a DM I don't want to do that. So yes, I would much rather the system be designed in a way that naturally balances player actions, rather than me having to apply DM corrections constantly to keep things in check. [/QUOTE]
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