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New One D&D Playtest Includes 5 Classes & New Weapon Mastery System
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<blockquote data-quote="Minigiant" data-source="post: 9013698" data-attributes="member: 63508"><p>Wizard features being spell is really on brand for me.</p><p></p><p>Wizards are all about spells. Finding a spell that lets you Modify a spell in a dead wizard's spelbook is very on theme.</p><p></p><p>You want to turn Fireball into Coldball. Well that'swy you are in the dungeon. Because the WizardArtica who did that died there.</p><p></p><p>The issue is that a Wizard should have these spells memorized. These are spells your master taught you and beat you over the head with while studying. That's why wizards are older than other classes. You have to first learn the science behind Scribe Scroll before you do anything.</p><p><strong></strong></p><p><strong>All the 3e item creation feats should be spells. </strong>Generic Arcane spells. Just Wizards get them for free and always have them prepared.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9013698, member: 63508"] Wizard features being spell is really on brand for me. Wizards are all about spells. Finding a spell that lets you Modify a spell in a dead wizard's spelbook is very on theme. You want to turn Fireball into Coldball. Well that'swy you are in the dungeon. Because the WizardArtica who did that died there. The issue is that a Wizard should have these spells memorized. These are spells your master taught you and beat you over the head with while studying. That's why wizards are older than other classes. You have to first learn the science behind Scribe Scroll before you do anything. [B] All the 3e item creation feats should be spells. [/B]Generic Arcane spells. Just Wizards get them for free and always have them prepared. [/QUOTE]
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