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New One D&D Playtest Includes 5 Classes & New Weapon Mastery System
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<blockquote data-quote="FitzTheRuke" data-source="post: 9014685" data-attributes="member: 59816"><p>Yes, while I think details have changed here and there, their plan since 2014 was always to make an edition that could be tweaked as tastes changed and problems arose, without having to overhaul the whole kaboodle. It's a good plan. Even if I'd like to see some bigger changes, it's a very playable game even with little foibles.</p><p></p><p></p><p>I think you're right. I really wish they'd do more of that, but I think after some of the... harsher blowback, they're more likely to be more conservative going forward. </p><p></p><p></p><p>Yes! I think this happened too much with D&DNext and I'm worried that it will happen here. Some ideas just need tweaking to make better, not dropping entirely. For example, I think that prebuilt statblocks for druid wildshapes is a great idea over search-the-monster-manual, BUT... they botched the whole thing. I really hope they try again with the statblocks built toward what the animal-form's main <em>role</em> would be (Brute, Skirmisher, Scout, etc).</p><p></p><p></p><p>I think you're going to be fine there. I was okay with the Warlock on my first read-through, but after rebuilding a character using the rules and reading all the Warlock player's complaints, I'm onboard with low-balling it. Much like the Druid, I think <em>something</em> ought to be done about the Warlock, but NOT THIS.</p><p></p><p>Actually, with both the Druid and the Warlock, I've seen suggestions made by people on this site that would be MUCH BETTER.</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 9014685, member: 59816"] Yes, while I think details have changed here and there, their plan since 2014 was always to make an edition that could be tweaked as tastes changed and problems arose, without having to overhaul the whole kaboodle. It's a good plan. Even if I'd like to see some bigger changes, it's a very playable game even with little foibles. I think you're right. I really wish they'd do more of that, but I think after some of the... harsher blowback, they're more likely to be more conservative going forward. Yes! I think this happened too much with D&DNext and I'm worried that it will happen here. Some ideas just need tweaking to make better, not dropping entirely. For example, I think that prebuilt statblocks for druid wildshapes is a great idea over search-the-monster-manual, BUT... they botched the whole thing. I really hope they try again with the statblocks built toward what the animal-form's main [I]role[/I] would be (Brute, Skirmisher, Scout, etc). I think you're going to be fine there. I was okay with the Warlock on my first read-through, but after rebuilding a character using the rules and reading all the Warlock player's complaints, I'm onboard with low-balling it. Much like the Druid, I think [I]something[/I] ought to be done about the Warlock, but NOT THIS. Actually, with both the Druid and the Warlock, I've seen suggestions made by people on this site that would be MUCH BETTER. [/QUOTE]
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