Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
New One D&D Playtest Includes 5 Classes & New Weapon Mastery System
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FitzTheRuke" data-source="post: 9015321" data-attributes="member: 59816"><p>During the D&D next playtest there was a time when they had it so that you could take four rests in a day. Two were at 10 (or was it 20?) minutes, one was 1 hour, and one was 8 hours. </p><p></p><p>It was two coffee breaks and a lunch, plus a night's sleep.</p><p></p><p>It was a bit overly complex, but it was good for story immersion. </p><p></p><p>On Exhaustion: I think that it's important to make systems (such as exhaustion) into things that most players (barring the "cowards" who want to long rest if they're not maxed-out all the time) will actually be willing to play with.</p><p></p><p>The current exhaustion rules are not that. I don't know anyone who would be terribly willing to continue adventuring if they can at all help it once they have disadvantage on all their d20 rolls.</p><p></p><p>The playtest version was good for simplicity, but it still went too far (you'd never die of exhaustion because you'd quit first.)</p><p></p><p>So I've been playing with a homebrew compromise. I'm calling it Fatigue because I think the word is easier to say (and fits on character sheets better - shorter words are better, gang!)</p><p></p><p>Here's how my Fatigue looks on a a character sheet:</p><p></p><p>Fatigue: -1) OOO -2) OOO -3) OOO (X)</p><p></p><p>Those O's are tick boxes. You get -1 to d20 Rolls (and -5ft of movement, you can think of it as -1 "square" if that doesn't bother you). For three "levels" (ticks), -2 for the next three, etc. At 10 "ticks", you'd die. </p><p></p><p>You get fatigue every time you fail checks during certain exploration activities, but I use it for wounds too, so you tick a circle every time you are Critted or drop to 0HP, or fail a Death Save. You get them back (one at a time) with long rests in safe conditions. (More quickly if you convalesce during downtime).</p><p></p><p>So far my players have been willing to go on adventuring while fatigued, so it works for me. They would refuse after a single level of 5e Exhaustion, (So I couldn't have ever convinced them to play with using exhaustion for wounds).</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 9015321, member: 59816"] During the D&D next playtest there was a time when they had it so that you could take four rests in a day. Two were at 10 (or was it 20?) minutes, one was 1 hour, and one was 8 hours. It was two coffee breaks and a lunch, plus a night's sleep. It was a bit overly complex, but it was good for story immersion. On Exhaustion: I think that it's important to make systems (such as exhaustion) into things that most players (barring the "cowards" who want to long rest if they're not maxed-out all the time) will actually be willing to play with. The current exhaustion rules are not that. I don't know anyone who would be terribly willing to continue adventuring if they can at all help it once they have disadvantage on all their d20 rolls. The playtest version was good for simplicity, but it still went too far (you'd never die of exhaustion because you'd quit first.) So I've been playing with a homebrew compromise. I'm calling it Fatigue because I think the word is easier to say (and fits on character sheets better - shorter words are better, gang!) Here's how my Fatigue looks on a a character sheet: Fatigue: -1) OOO -2) OOO -3) OOO (X) Those O's are tick boxes. You get -1 to d20 Rolls (and -5ft of movement, you can think of it as -1 "square" if that doesn't bother you). For three "levels" (ticks), -2 for the next three, etc. At 10 "ticks", you'd die. You get fatigue every time you fail checks during certain exploration activities, but I use it for wounds too, so you tick a circle every time you are Critted or drop to 0HP, or fail a Death Save. You get them back (one at a time) with long rests in safe conditions. (More quickly if you convalesce during downtime). So far my players have been willing to go on adventuring while fatigued, so it works for me. They would refuse after a single level of 5e Exhaustion, (So I couldn't have ever convinced them to play with using exhaustion for wounds). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
New One D&D Playtest Includes 5 Classes & New Weapon Mastery System
Top