Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
New One D&D Playtest Includes 5 Classes & New Weapon Mastery System
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mirrorrorrim" data-source="post: 9031580" data-attributes="member: 7040132"><p>What if... Exhaustion were to be completely overhauled to not do anything like it does? </p><p></p><p>If Hit Points is an amalgam of meat, endurance, energy, and luck, and reducing a person to 0 HP knocks them out... What if Exhaustion reduced your HP maximum, rather than be a fluctuating debuff mechanic that is tracked separately?</p><p></p><p>If a creature's HP maximum is reduced by exhaustion, and they are reduced to 0 hit points, they become unconcious due to being overwhelmed, but are not dying (unless the damage dealt was equal or greater to the creature's full HP Max). </p><ul> <li data-xf-list-type="ul">Doesn't stop a coup de grace from being delivered when knocked out, but now damage from magic can drop an enemy without killing them. The heroes have to choose to kill the fallen enemy rather than accidentally do so.</li> </ul><p>Certain activities might deal NdX exhaustion damage, reducing your HP maximum, rather than grant an Exhaustion level.</p><ul> <li data-xf-list-type="ul">Forced March</li> <li data-xf-list-type="ul">Not Sleeping</li> <li data-xf-list-type="ul">Harsh Weather</li> <li data-xf-list-type="ul">You can choose to deal exhaustion damage with melee attacks.</li> <li data-xf-list-type="ul">Certain spells might deal exhaustion damage, like Sleep. This makes Sleep interact better with combat damage, and makes it relevant at any level.</li> </ul><p>Recovering from Exhaustion:</p><ul> <li data-xf-list-type="ul">Long Rest: Removes all HP Max Penalties from Exhaustion.</li> <li data-xf-list-type="ul">Magical Healing: Choose to heal HP, or reduce the Exhaustion Penalty. Example: If you can cure 13 HP on a creature with 4 points of exhaustion, you can either heal 13 HP, or can remove the 4 points of exhaustion and use the remainder on healing (9 points).</li> <li data-xf-list-type="ul">Lesser Restoration: Can opt to remove NdX of the HP Max penalty (or all, but at least more than magical healing), but does not also return HP. Other Restoration effects might do the same.</li> </ul><p>Unsure:</p><ul> <li data-xf-list-type="ul">Short Rest: Spending HD on a short rest heals as normal, but does not reduces the HP Max penalty.</li> </ul></blockquote><p></p>
[QUOTE="Mirrorrorrim, post: 9031580, member: 7040132"] What if... Exhaustion were to be completely overhauled to not do anything like it does? If Hit Points is an amalgam of meat, endurance, energy, and luck, and reducing a person to 0 HP knocks them out... What if Exhaustion reduced your HP maximum, rather than be a fluctuating debuff mechanic that is tracked separately? If a creature's HP maximum is reduced by exhaustion, and they are reduced to 0 hit points, they become unconcious due to being overwhelmed, but are not dying (unless the damage dealt was equal or greater to the creature's full HP Max). [LIST] [*]Doesn't stop a coup de grace from being delivered when knocked out, but now damage from magic can drop an enemy without killing them. The heroes have to choose to kill the fallen enemy rather than accidentally do so. [/LIST] Certain activities might deal NdX exhaustion damage, reducing your HP maximum, rather than grant an Exhaustion level. [LIST] [*]Forced March [*]Not Sleeping [*]Harsh Weather [*]You can choose to deal exhaustion damage with melee attacks. [*]Certain spells might deal exhaustion damage, like Sleep. This makes Sleep interact better with combat damage, and makes it relevant at any level. [/LIST] Recovering from Exhaustion: [LIST] [*]Long Rest: Removes all HP Max Penalties from Exhaustion. [*]Magical Healing: Choose to heal HP, or reduce the Exhaustion Penalty. Example: If you can cure 13 HP on a creature with 4 points of exhaustion, you can either heal 13 HP, or can remove the 4 points of exhaustion and use the remainder on healing (9 points). [*]Lesser Restoration: Can opt to remove NdX of the HP Max penalty (or all, but at least more than magical healing), but does not also return HP. Other Restoration effects might do the same. [/LIST] Unsure: [LIST] [*]Short Rest: Spending HD on a short rest heals as normal, but does not reduces the HP Max penalty. [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
New One D&D Playtest Includes 5 Classes & New Weapon Mastery System
Top