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New One D&D Playtest Shows Us The New Druid & Paladin
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<blockquote data-quote="Kobold Avenger" data-source="post: 8946643" data-attributes="member: 779"><p>Some first impressions</p><p>-Druids can wear metal armor now, they get light armor training and no reference to whether it's metal or not</p><p>-As expected Wildshape uses set statblocks in the class entry itself</p><p>-You can become a Wildshape from that looks like an Owlbear if you want</p><p>-Channel Nature, was expected as something to generalize Wildshape and other subclass uses of that</p><p>-Circle of the Moon, instead of becoming an Elemental, you can become an Elemental version of a beast</p><p>-Looks like they're looking to fix the Channel features and multi-classing basing use on levels in a class</p><p>-No word on whether multi-classing you add class levels together if using with classes with channel together</p><p>-Healing Blossom is light on healing with WISx1d4 hp healed, but it's useful with Wild Resurgence</p><p>-Sort of disappointed you can't wildshape into a tiny flying creature like a crow for the purposes of scouting out something at lower levels.</p><p>-They definitely as expected restricted Divine Smite to only once per turn</p><p>-You can smite with Unarmed Strikes of Ranged Weapons now! That means my concept of a Paladin in a fancy 18th-century military uniform armed with a sword and pistol, can smite with the pistol now.</p><p>-Paladins can pick any fighting style now</p><p>-Changes to Channel Divinity is of course something expected for the Paladin, and they get more uses, but Divine Sense is now connected to this</p><p>-Abjure Foes is good higher level addition to what Paladins can do with Channel Divinity now</p><p>-Radiant Strikes is just Improved Divine Smite renamed</p><p>-Ability Scores can be raised above 20 if your 20th level, and it doesn't compete with your Epic Boon Feat choice which is great</p><p>-A free spellslot level casting of an Oath spell is a good thing for having Oath Spells, maybe all Paladin subclasses might get that feature</p><p>-Oath of Devtion's Holy Nimbus is once per day with expend a 4th level spell for more uses, it's almost the same power level before despite being at 14th level.</p><p>-Epic Boons now also raise ability scores, up to 30, which adds more to epic level play I guess. </p><p>-Epic Boon of Spell Recall is now actually something I'd want a spellcaster to have, since any spell slot 4th or below can be retained with a 1d4 roll. That means unlimited 1st level spells.</p><p>-Epic Boon of Fate, is now something you have to track uses independently of anything else, and might not get fully restored with a long rest.</p><p>-Find Familiar can be boosted with high spell slots (as it has its own statblock), though I need clarification on what spell slot it uses if cast as a ritual or with the Wild Companion Channel Nature ability (I'm guessing minimum level).</p><p>-Find Steed, if it's of a form that you want then it's probably Unicorns or Nightmares for a bunch of characters. It also has its own statblock and can fly if a 4th level slot is used. It's not specified if you use the minimum spell level when using Faithful Steed, or if it's at the highest possible spell level you can cast even if its free.</p><p>-Spell list as a keyword beside the spell name might be helpful when looking through spells</p></blockquote><p></p>
[QUOTE="Kobold Avenger, post: 8946643, member: 779"] Some first impressions -Druids can wear metal armor now, they get light armor training and no reference to whether it's metal or not -As expected Wildshape uses set statblocks in the class entry itself -You can become a Wildshape from that looks like an Owlbear if you want -Channel Nature, was expected as something to generalize Wildshape and other subclass uses of that -Circle of the Moon, instead of becoming an Elemental, you can become an Elemental version of a beast -Looks like they're looking to fix the Channel features and multi-classing basing use on levels in a class -No word on whether multi-classing you add class levels together if using with classes with channel together -Healing Blossom is light on healing with WISx1d4 hp healed, but it's useful with Wild Resurgence -Sort of disappointed you can't wildshape into a tiny flying creature like a crow for the purposes of scouting out something at lower levels. -They definitely as expected restricted Divine Smite to only once per turn -You can smite with Unarmed Strikes of Ranged Weapons now! That means my concept of a Paladin in a fancy 18th-century military uniform armed with a sword and pistol, can smite with the pistol now. -Paladins can pick any fighting style now -Changes to Channel Divinity is of course something expected for the Paladin, and they get more uses, but Divine Sense is now connected to this -Abjure Foes is good higher level addition to what Paladins can do with Channel Divinity now -Radiant Strikes is just Improved Divine Smite renamed -Ability Scores can be raised above 20 if your 20th level, and it doesn't compete with your Epic Boon Feat choice which is great -A free spellslot level casting of an Oath spell is a good thing for having Oath Spells, maybe all Paladin subclasses might get that feature -Oath of Devtion's Holy Nimbus is once per day with expend a 4th level spell for more uses, it's almost the same power level before despite being at 14th level. -Epic Boons now also raise ability scores, up to 30, which adds more to epic level play I guess. -Epic Boon of Spell Recall is now actually something I'd want a spellcaster to have, since any spell slot 4th or below can be retained with a 1d4 roll. That means unlimited 1st level spells. -Epic Boon of Fate, is now something you have to track uses independently of anything else, and might not get fully restored with a long rest. -Find Familiar can be boosted with high spell slots (as it has its own statblock), though I need clarification on what spell slot it uses if cast as a ritual or with the Wild Companion Channel Nature ability (I'm guessing minimum level). -Find Steed, if it's of a form that you want then it's probably Unicorns or Nightmares for a bunch of characters. It also has its own statblock and can fly if a 4th level slot is used. It's not specified if you use the minimum spell level when using Faithful Steed, or if it's at the highest possible spell level you can cast even if its free. -Spell list as a keyword beside the spell name might be helpful when looking through spells [/QUOTE]
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New One D&D Playtest Shows Us The New Druid & Paladin
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