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New One D&D Playtest Shows Us The New Druid & Paladin
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<blockquote data-quote="Moorcrys" data-source="post: 8946748" data-attributes="member: 7814"><p>Moon Druid wildshape in the 2014 version is a mess. They start off overpowered and then fall away disappointingly on top of forcing everyone into the Land of the Lost to have consistently useful forms until higher levels (which is fine for some campaigns but isn't necessarily a universal fit).</p><p></p><p>I'm glad they addressed it - but I think they could make it better by keeping the generic base builds (I would add a 'tiny' build) and adding a list of abilities that you can choose from, then allow Moon Druids to choose from a larger list - like Invocations, etc. Leave the generic base builds as they are and then have a list of Wild Shape 'enhancement slots' like "roar", "spider climb", "web", "jumper", "carapace", "flying", "chameleon", "constriction", "crushing hug", "poison bite", "trip", "pack tactics", "tracker" etc. and allow a druid to choose x from the list. Some enhancements would preclude others (such as a tiny build with bear hug). Give the Moon Druid more slots to fill or exclusive enhancements to choose that other druids don't have access to. Then give several templates for several animals and the enhancements you would pick for them - "wolf" "bear" "flying snake" "tiger" etc. - so that new players can just grab and go with a template.</p></blockquote><p></p>
[QUOTE="Moorcrys, post: 8946748, member: 7814"] Moon Druid wildshape in the 2014 version is a mess. They start off overpowered and then fall away disappointingly on top of forcing everyone into the Land of the Lost to have consistently useful forms until higher levels (which is fine for some campaigns but isn't necessarily a universal fit). I'm glad they addressed it - but I think they could make it better by keeping the generic base builds (I would add a 'tiny' build) and adding a list of abilities that you can choose from, then allow Moon Druids to choose from a larger list - like Invocations, etc. Leave the generic base builds as they are and then have a list of Wild Shape 'enhancement slots' like "roar", "spider climb", "web", "jumper", "carapace", "flying", "chameleon", "constriction", "crushing hug", "poison bite", "trip", "pack tactics", "tracker" etc. and allow a druid to choose x from the list. Some enhancements would preclude others (such as a tiny build with bear hug). Give the Moon Druid more slots to fill or exclusive enhancements to choose that other druids don't have access to. Then give several templates for several animals and the enhancements you would pick for them - "wolf" "bear" "flying snake" "tiger" etc. - so that new players can just grab and go with a template. [/QUOTE]
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New One D&D Playtest Shows Us The New Druid & Paladin
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