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New One D&D Playtest Shows Us The New Druid & Paladin
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<blockquote data-quote="Pauln6" data-source="post: 8947246" data-attributes="member: 6777422"><p>I think generic stat blocks for wild shape are generally a good thing because trawling the monster manual for stats requires a lot of system mastery. Tiny beasts should be available from the start though.</p><p></p><p>I think level based uses for class features is a good idea to limit multi-class poaching, although maybe a feat to provide extra uses could be a thing.</p><p></p><p>Making paladin smites more versatile is a good thing but I think I prefer Tasha's optional cantrips for paladins as a trade off for fighting styles. They certainly don't need to be more versatile or more magical.</p><p></p><p>For me, neither of the problems with paladins - smite damage being too high and save bonus stacking breaking bounded accuracy - have been addressed. The existing fix (only doubling weapon damage on a crit) goes a bit too far since it means assassins can rarely assassinate anyone. I suppose it does open up a bit of design space, giving a special surprise crit class feature to assassins and maybe savage attacker type features for fighters.</p></blockquote><p></p>
[QUOTE="Pauln6, post: 8947246, member: 6777422"] I think generic stat blocks for wild shape are generally a good thing because trawling the monster manual for stats requires a lot of system mastery. Tiny beasts should be available from the start though. I think level based uses for class features is a good idea to limit multi-class poaching, although maybe a feat to provide extra uses could be a thing. Making paladin smites more versatile is a good thing but I think I prefer Tasha's optional cantrips for paladins as a trade off for fighting styles. They certainly don't need to be more versatile or more magical. For me, neither of the problems with paladins - smite damage being too high and save bonus stacking breaking bounded accuracy - have been addressed. The existing fix (only doubling weapon damage on a crit) goes a bit too far since it means assassins can rarely assassinate anyone. I suppose it does open up a bit of design space, giving a special surprise crit class feature to assassins and maybe savage attacker type features for fighters. [/QUOTE]
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New One D&D Playtest Shows Us The New Druid & Paladin
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