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New One D&D Playtest Shows Us The New Druid & Paladin
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<blockquote data-quote="doctorbadwolf" data-source="post: 8947321" data-attributes="member: 6704184"><p>I disagree. I think having the base statblocks is good, they just need to sub-divide each of them like they do for the summon XYZ spells, and not limit the forms nearly as much. You can layer on secondary traits on top of that, but I don't want a list of traits I have to build the entire beast out of. I want to choose like 3 things, max, at level 1, when I change shape. Enviroment, subtype, and 1 secondary trait is just about perfect. I guess 4 if size is choosable, which it should be. Level 1 you should be able to choose from tiny, small, or medium, with large and huge coming later.</p><p></p><p>Like why are druids waiting until level 9 to fly? Seriously? What level spells are we casting by level 9? 5th level? A wizard can make what, 3 creatures, fly by this point? And climb speed needs to wait until level 5?! lol nah that's terrible. </p><p></p><p>Okay, halve the damage you deal when you're tiny, fine. Waiting until levvel 11 to be able to go tiny is terrible. Tiny having a shorter time limit while still using your use of channel nature is terrible. Combining all of that? Absolutely not worth using.</p><p></p><p>The inability to be tiny severely hampers scouting, unless size stuff works differently in the 2024 PHB. </p><p></p><p>But other than not having an HP boost while in beast form, I don't see anything wrong in combat. I do think that it would make more sense to simply restrict spellcassting to spells that target only yourself while using wild shape, though. Either that, or you should be able to burn slots to get extra damage.</p><p></p><p>That edition was so busted I don't think we can usefully use it as a comparison for anything related to balance, frankly.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8947321, member: 6704184"] I disagree. I think having the base statblocks is good, they just need to sub-divide each of them like they do for the summon XYZ spells, and not limit the forms nearly as much. You can layer on secondary traits on top of that, but I don't want a list of traits I have to build the entire beast out of. I want to choose like 3 things, max, at level 1, when I change shape. Enviroment, subtype, and 1 secondary trait is just about perfect. I guess 4 if size is choosable, which it should be. Level 1 you should be able to choose from tiny, small, or medium, with large and huge coming later. Like why are druids waiting until level 9 to fly? Seriously? What level spells are we casting by level 9? 5th level? A wizard can make what, 3 creatures, fly by this point? And climb speed needs to wait until level 5?! lol nah that's terrible. Okay, halve the damage you deal when you're tiny, fine. Waiting until levvel 11 to be able to go tiny is terrible. Tiny having a shorter time limit while still using your use of channel nature is terrible. Combining all of that? Absolutely not worth using. The inability to be tiny severely hampers scouting, unless size stuff works differently in the 2024 PHB. But other than not having an HP boost while in beast form, I don't see anything wrong in combat. I do think that it would make more sense to simply restrict spellcassting to spells that target only yourself while using wild shape, though. Either that, or you should be able to burn slots to get extra damage. That edition was so busted I don't think we can usefully use it as a comparison for anything related to balance, frankly. [/QUOTE]
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New One D&D Playtest Shows Us The New Druid & Paladin
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