Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
New One D&D Playtest Shows Us The New Druid & Paladin
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tetrasodium" data-source="post: 8947491" data-attributes="member: 93670"><p>You can't have flat bonuses like that and bonuses that grow from leveling and bounded accuracy, it results in a conflict that overwhelms BA in problematic ways. Aura plus bless plus non-paladin class features A B C D & so on. Bonus type conflicts served a purpose back in 3.x. Now in 5e & it seems that in one d&d we still have multiple sources but they <em>always</em> stack unless a given source explicitly states it excludes a particular situation. For example I did a quick search on boosting saves in 3.5 & came up with this for will saves</p><p>[spoiler]</p><ul> <li data-xf-list-type="ul">Bless +1 resistance bonus</li> <li data-xf-list-type="ul">Protection from evil: +2 resistance bonus</li> <li data-xf-list-type="ul">Luckstone: +1 luck bonus </li> <li data-xf-list-type="ul">Aura of courage: Morale Bonus</li> <li data-xf-list-type="ul">Heroism: +2 Morale bonus</li> <li data-xf-list-type="ul">Rage: +2 Morale Bonus</li> <li data-xf-list-type="ul">an uncountable number of feat & PrC features</li> <li data-xf-list-type="ul">etc</li> </ul><p>There was even a logic to it [spoiler="dmg21"]</p><p>Keeping track of the different types of bonuses a character gets from</p><p>different sources may seem like a real bother. There are good reasons</p><p>to do this, however.</p><p>Balanc<strong>e: The main reason to keep track of what stacks and what</strong></p><p><strong>doesn’t stack is to keep total bonuses from getting out of hand. </strong>If a</p><p>character wears a belt of giant Strength, it’s unbalancing to allow the</p><p>cleric to cast bull’s strength on her as well and allow both bonuses to</p><p>add up. Likewise, a character with mage armor, magic plate armor, a</p><p>ring of protection, and a divine favor spell would be unbalanced if all his</p><p>bonuses were cumulative. Stacking restrictions keep the game within</p><p>manageable limits, while still allowing characters to benefit from</p><p>multiple magic items. For instance, note that some of the items from</p><p>the previous example—the magic plate armor, the ring, and the divine</p><p>favor spell, for example—could work together, because they provide</p><p>bonuses of different types.</p><p><strong>Consistency and Logic: The system of bonus types provides a way to</strong></p><p><strong>make sense out of what can work together and what can’t. At some</strong></p><p><strong>point, when adding types of protection together, a reasonable player</strong></p><p><strong>realizes that some protections are just redundant. This system logically</strong></p><p><strong>portrays how it all makes sense together.</strong></p><p><strong>Encouraging Good Play: Categorizing bonuses by type allows play-</strong></p><p><strong>ers to put together suites of effects that do work in conjunction in a</strong></p><p><strong>consistent manner—encouraging smart play rather than pile-it-on play.</strong></p><p>[/spoiler]</p><p>This is something that a GM can easily choose to ignore if they <em>choose</em> to do that with their table of players. Unfortunately this is not something that a GM can bolt on after the fact if it's not baked in from the start & the difficulty of doing so goes up the more content published for the system.[/spoiler]</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8947491, member: 93670"] You can't have flat bonuses like that and bonuses that grow from leveling and bounded accuracy, it results in a conflict that overwhelms BA in problematic ways. Aura plus bless plus non-paladin class features A B C D & so on. Bonus type conflicts served a purpose back in 3.x. Now in 5e & it seems that in one d&d we still have multiple sources but they [I]always[/I] stack unless a given source explicitly states it excludes a particular situation. For example I did a quick search on boosting saves in 3.5 & came up with this for will saves [spoiler] [LIST] [*]Bless +1 resistance bonus [*]Protection from evil: +2 resistance bonus [*]Luckstone: +1 luck bonus [*]Aura of courage: Morale Bonus [*]Heroism: +2 Morale bonus [*]Rage: +2 Morale Bonus [*]an uncountable number of feat & PrC features [*]etc [/LIST] There was even a logic to it [spoiler="dmg21"] Keeping track of the different types of bonuses a character gets from different sources may seem like a real bother. There are good reasons to do this, however. Balanc[B]e: The main reason to keep track of what stacks and what doesn’t stack is to keep total bonuses from getting out of hand. [/B]If a character wears a belt of giant Strength, it’s unbalancing to allow the cleric to cast bull’s strength on her as well and allow both bonuses to add up. Likewise, a character with mage armor, magic plate armor, a ring of protection, and a divine favor spell would be unbalanced if all his bonuses were cumulative. Stacking restrictions keep the game within manageable limits, while still allowing characters to benefit from multiple magic items. For instance, note that some of the items from the previous example—the magic plate armor, the ring, and the divine favor spell, for example—could work together, because they provide bonuses of different types. [B]Consistency and Logic: The system of bonus types provides a way to make sense out of what can work together and what can’t. At some point, when adding types of protection together, a reasonable player realizes that some protections are just redundant. This system logically portrays how it all makes sense together. Encouraging Good Play: Categorizing bonuses by type allows play- ers to put together suites of effects that do work in conjunction in a consistent manner—encouraging smart play rather than pile-it-on play.[/B] [/spoiler] This is something that a GM can easily choose to ignore if they [I]choose[/I] to do that with their table of players. Unfortunately this is not something that a GM can bolt on after the fact if it's not baked in from the start & the difficulty of doing so goes up the more content published for the system.[/spoiler] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
New One D&D Playtest Shows Us The New Druid & Paladin
Top