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New One D&D Playtest Shows Us The New Druid & Paladin
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<blockquote data-quote="doctorbadwolf" data-source="post: 8947594" data-attributes="member: 6704184"><p>And then there is the Paladin, which is at least as cool as the Druid is disappointing. </p><p></p><p><strong>Lay On Hands and Spellcasting</strong>. I am completely on board for how both of these are written. </p><p></p><p><strong>Divine Smite.</strong> Yes. Good. Silver Flame archer paladin, here I come. I also am pretty sure that the wording means that you don't roll extra smite dice when you crit, because you are deal the prescribed damage immediately after you hit, it is not extra or bonus damage on a hit. I'm fine with that. Once per turn is fair. </p><p></p><p><strong>Fighting Style.</strong> Making them feats is bad IMO, but I approve of every class with fighting styles being able to take any fighting style. </p><p></p><p><strong>Channel Divinity.</strong> I like the basic structure here, especially the number of uses and regain 1 on a short rest. I don't love making divine sense use a channel divinity. It feels like a pretty weak use of channel divinity. Beef it up a little, IMO. Maybe you can aid attacks against creatures that are revealed to you by this ability at range? </p><p></p><p><strong>Faithful Steed: </strong>This is absolutely fantastic. I love the new find steed spell, the otherwordly steed statblock, the whole thing. </p><p></p><p><strong>Aura of Protection. </strong>Mostly unchanged, which is good. I like how other later features specifically build on this. </p><p></p><p><strong>ABJURE Enemies. </strong>I like this a lot. Goodness gracious this is cool. I do think it fits the cleric <em>more</em> in some ways, but this is a great model to steal for other similar abilities. (my Bard rewrite may steal this for it's "songs", changing frightened to charmed, for a <em>fascinate</em> song)</p><p></p><p><strong>Aura of Courage: </strong>This is what the Paladin <em>is. </em>I'd almost be down for swapping this and Protection. I love this. Dragonfear got you in it's grip, stumble your terrified way over to the Paladin, and feel your fear leave you and be replaced with the will to fight on. Imagine a necromancer does a mass fear type thing on a group of troops in a battle, and they start to fall back as a result, until the holy knight leads a charge to bolster the front line, and every terrified soldier within 10ft of them shakes off their fear and surges back into the frey.</p><p></p><p><strong>I do think that auta expansion should be more incremental. Tripling in scope at level 17 is less cool than doubling at level 11 would be. </strong></p><p><strong></strong></p><p><strong>I also think that the paladin should have a channel divinity at level 3 that bolsters all allies who can see and hear you within 60ft, like a reverse abjure enemies. Maybe it's THP, maybe it's advantage on the next saving throw they make, idk, but like a soft aura of courage type thing. Because seeing that giving mechanical form...I feel like it is what the Paladin should be on a fundemental level. The beacon of hope and the will to fight on. </strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Devotion. </strong>This is an oath I don't pay much attention to normally, but i really like this update to it. </p><p></p><p><strong>Bonus spells.</strong> I like the 1 free casting, and I mostly approve of the spell changes. I do think that sanctuary was a more fitting spell than shield of faith, beacon of hope fits better than aura of vitality, while blinding smite is marginally better thematically than dispel magic. I don't really think the subclass needs any smite spells as bonus spells, though. </p><p></p><p><strong>Sacred Weapon: </strong>I like the changes. This is one of the changes that makes me more likely to consider this oath in the future. </p><p></p><p><strong>Smite of Protection. </strong>Now we're cooking with naphtha! Absolutely perfect feature for the class. </p><p></p><p><strong>Aura of Devotion</strong> is perfect. No notes. </p><p></p><p><strong>Holy Nimbus</strong> is disappointing, after all that. You're losing a lot from the orginal version, not to mention losing the Purity of Spirit feature which is very good. </p><p></p><p>Overall the paladin looks really solid but not quite as odd as previous versions. I love that the Paladin makes areally excellent magical archer, too, though of course i'd love to see the ranger be even better at it.</p><p></p><p></p><p>The changes to spells seem all positive. I hope that the ranger weapon attack spells get the same treatment. This document makes me eager to see second drafts of the expert classes and the cleric.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8947594, member: 6704184"] And then there is the Paladin, which is at least as cool as the Druid is disappointing. [B]Lay On Hands and Spellcasting[/B]. I am completely on board for how both of these are written. [B]Divine Smite.[/B] Yes. Good. Silver Flame archer paladin, here I come. I also am pretty sure that the wording means that you don't roll extra smite dice when you crit, because you are deal the prescribed damage immediately after you hit, it is not extra or bonus damage on a hit. I'm fine with that. Once per turn is fair. [B]Fighting Style.[/B] Making them feats is bad IMO, but I approve of every class with fighting styles being able to take any fighting style. [B]Channel Divinity.[/B] I like the basic structure here, especially the number of uses and regain 1 on a short rest. I don't love making divine sense use a channel divinity. It feels like a pretty weak use of channel divinity. Beef it up a little, IMO. Maybe you can aid attacks against creatures that are revealed to you by this ability at range? [B]Faithful Steed: [/B]This is absolutely fantastic. I love the new find steed spell, the otherwordly steed statblock, the whole thing. [B]Aura of Protection. [/B]Mostly unchanged, which is good. I like how other later features specifically build on this. [B]ABJURE Enemies. [/B]I like this a lot. Goodness gracious this is cool. I do think it fits the cleric [I]more[/I] in some ways, but this is a great model to steal for other similar abilities. (my Bard rewrite may steal this for it's "songs", changing frightened to charmed, for a [I]fascinate[/I] song) [B]Aura of Courage: [/B]This is what the Paladin [I]is. [/I]I'd almost be down for swapping this and Protection. I love this. Dragonfear got you in it's grip, stumble your terrified way over to the Paladin, and feel your fear leave you and be replaced with the will to fight on. Imagine a necromancer does a mass fear type thing on a group of troops in a battle, and they start to fall back as a result, until the holy knight leads a charge to bolster the front line, and every terrified soldier within 10ft of them shakes off their fear and surges back into the frey. [B]I do think that auta expansion should be more incremental. Tripling in scope at level 17 is less cool than doubling at level 11 would be. I also think that the paladin should have a channel divinity at level 3 that bolsters all allies who can see and hear you within 60ft, like a reverse abjure enemies. Maybe it's THP, maybe it's advantage on the next saving throw they make, idk, but like a soft aura of courage type thing. Because seeing that giving mechanical form...I feel like it is what the Paladin should be on a fundemental level. The beacon of hope and the will to fight on. Devotion. [/B]This is an oath I don't pay much attention to normally, but i really like this update to it. [B]Bonus spells.[/B] I like the 1 free casting, and I mostly approve of the spell changes. I do think that sanctuary was a more fitting spell than shield of faith, beacon of hope fits better than aura of vitality, while blinding smite is marginally better thematically than dispel magic. I don't really think the subclass needs any smite spells as bonus spells, though. [B]Sacred Weapon: [/B]I like the changes. This is one of the changes that makes me more likely to consider this oath in the future. [B]Smite of Protection. [/B]Now we're cooking with naphtha! Absolutely perfect feature for the class. [B]Aura of Devotion[/B] is perfect. No notes. [B]Holy Nimbus[/B] is disappointing, after all that. You're losing a lot from the orginal version, not to mention losing the Purity of Spirit feature which is very good. Overall the paladin looks really solid but not quite as odd as previous versions. I love that the Paladin makes areally excellent magical archer, too, though of course i'd love to see the ranger be even better at it. The changes to spells seem all positive. I hope that the ranger weapon attack spells get the same treatment. This document makes me eager to see second drafts of the expert classes and the cleric. [/QUOTE]
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