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New One D&D Playtest Shows Us The New Druid & Paladin
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<blockquote data-quote="Charlaquin" data-source="post: 8947662" data-attributes="member: 6779196"><p>It’s mostly just the 2014 dying rules, presented as a condition. Only functional difference is that you can no longer make a medicine check to stabilize a dying creature (not that I’ve ever seen a player actually <em>do</em> that). Once you’re dying, you stay that way until you regain HP or get 3 death save successes. Also, if you get 3 successes, you “start a short rest” instead of being unconscious for 1d4 hours, and a DC10 medicine check can return you to consciousness.</p><p></p><p>Generally I like the change. If you moved everything after the first sentence under the “three successes” section up to the “0 hit points” section, it would be pretty close to perfect in my opinion.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8947662, member: 6779196"] It’s mostly just the 2014 dying rules, presented as a condition. Only functional difference is that you can no longer make a medicine check to stabilize a dying creature (not that I’ve ever seen a player actually [I]do[/I] that). Once you’re dying, you stay that way until you regain HP or get 3 death save successes. Also, if you get 3 successes, you “start a short rest” instead of being unconscious for 1d4 hours, and a DC10 medicine check can return you to consciousness. Generally I like the change. If you moved everything after the first sentence under the “three successes” section up to the “0 hit points” section, it would be pretty close to perfect in my opinion. [/QUOTE]
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New One D&D Playtest Shows Us The New Druid & Paladin
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