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New One D&D Playtest Shows Us The New Druid & Paladin
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<blockquote data-quote="Azzy" data-source="post: 8947685" data-attributes="member: 6563"><p>I'm currently playing a Moon Druid in a campaign, so the first thing in this playtest I looked at was the druid. Wow! I am actively disheartened with the changes. I understand the templates to make things easier, and I'm mostly okay with them (though, like others have suggested, I'd be more onboard with them if you could modify the base form with secondary traits such as pounce, spider climb, etc.).</p><p></p><p>I generally like the expanded options of Channel Nature (not in love with the name, though) including Wild Companion (from Tasha's) and Healing Blossoms (though it's currently underwhelming). Despite these new options, most of the features of the base class revolve around Wildshaping, to my dismay, instead of adding something more interesting features. And speaking of the Wildshape ability, they make it worse: you don't gain an aquatic form until 7th level (as opposed to 4th level in the 2014 PHB), you don't gain an aerial form until 9th level (as opposed to 8th level), and, quixotically, you can't turn into a Tiny creature until 11th level! Even though I'd like to see Wildshape de-emphasized in the base class, it didn't need to be nerfed!</p><p></p><p>As to the Circle of the Moon... What the hell, WotC?! This subclass was about being able to use more powerful forms and being able to tank effectively. Now all you get is the standard Wildshape form with a bonus action Unarmed Strike. If that wasn't enough, the 6th-level Primal Strike ability is gone—nerf upon nerf. Elemental Wildshape has been changed, too—while it now comes online at 6th level (instead of 10th level), you no longer turn into an elemental, but instead gain elemental resistance/damage to attacks. Overall, this revised subclass is a major downgrade and something I wouldn't want to switch to.</p></blockquote><p></p>
[QUOTE="Azzy, post: 8947685, member: 6563"] I'm currently playing a Moon Druid in a campaign, so the first thing in this playtest I looked at was the druid. Wow! I am actively disheartened with the changes. I understand the templates to make things easier, and I'm mostly okay with them (though, like others have suggested, I'd be more onboard with them if you could modify the base form with secondary traits such as pounce, spider climb, etc.). I generally like the expanded options of Channel Nature (not in love with the name, though) including Wild Companion (from Tasha's) and Healing Blossoms (though it's currently underwhelming). Despite these new options, most of the features of the base class revolve around Wildshaping, to my dismay, instead of adding something more interesting features. And speaking of the Wildshape ability, they make it worse: you don't gain an aquatic form until 7th level (as opposed to 4th level in the 2014 PHB), you don't gain an aerial form until 9th level (as opposed to 8th level), and, quixotically, you can't turn into a Tiny creature until 11th level! Even though I'd like to see Wildshape de-emphasized in the base class, it didn't need to be nerfed! As to the Circle of the Moon... What the hell, WotC?! This subclass was about being able to use more powerful forms and being able to tank effectively. Now all you get is the standard Wildshape form with a bonus action Unarmed Strike. If that wasn't enough, the 6th-level Primal Strike ability is gone—nerf upon nerf. Elemental Wildshape has been changed, too—while it now comes online at 6th level (instead of 10th level), you no longer turn into an elemental, but instead gain elemental resistance/damage to attacks. Overall, this revised subclass is a major downgrade and something I wouldn't want to switch to. [/QUOTE]
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