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New One D&D Playtest Shows Us The New Druid & Paladin
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<blockquote data-quote="Hussar" data-source="post: 8948991" data-attributes="member: 22779"><p>Do players actually use the Planeshift spell? I've never seen it cast by a player in all the years I've played D&D. </p><p></p><p>But, going back to the druid for a second. I think that the issue here, to some degree is that a number of people who choose to play a druid do so because of the complexity. I know that appealed to me. The complexity of the class is the draw - for me at least. With that complexity comes a very high degree of versatility, which, again, appeals to some players.</p><p></p><p>The problem is, there just isn't enough of us to really justify a "complicated class". Players, IMO, aren't interested in doing homework, by and large. And, let's be honest, a druid can get REALLY complicated, REALLY fast. Combine summoning with shapeshifting, and possibly an animal companion or two, and now your game comes to a grinding halt every time the druid's player's turn comes up. Constantly having to recalculate stats - tracking two pools of HP quite often, never minding tracking those 8 wolves you just summoned which the Artificer just boosted with temporary HP, and so on and so forth.</p><p></p><p>I really don't blame anyone for shying away from Druids simply because it can get to be a massive PITA at the table unless the druid player is 100% on the ball all the time. Which, sure, if the druid player is, then great. But, many players aren't. </p><p></p><p>At the end of the day, a druid is possibly the most (or at least in the top 3) complicated class in the game. Which means if we're going to reduce complexity to make the class more appealing to players and tables, it's going to lose a lot of versatility. It's like the old engineering saw where you can have it good, fast or cheap, pick two. You cannot have highly versatile full casters that play fast. It's just not possible.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8948991, member: 22779"] Do players actually use the Planeshift spell? I've never seen it cast by a player in all the years I've played D&D. But, going back to the druid for a second. I think that the issue here, to some degree is that a number of people who choose to play a druid do so because of the complexity. I know that appealed to me. The complexity of the class is the draw - for me at least. With that complexity comes a very high degree of versatility, which, again, appeals to some players. The problem is, there just isn't enough of us to really justify a "complicated class". Players, IMO, aren't interested in doing homework, by and large. And, let's be honest, a druid can get REALLY complicated, REALLY fast. Combine summoning with shapeshifting, and possibly an animal companion or two, and now your game comes to a grinding halt every time the druid's player's turn comes up. Constantly having to recalculate stats - tracking two pools of HP quite often, never minding tracking those 8 wolves you just summoned which the Artificer just boosted with temporary HP, and so on and so forth. I really don't blame anyone for shying away from Druids simply because it can get to be a massive PITA at the table unless the druid player is 100% on the ball all the time. Which, sure, if the druid player is, then great. But, many players aren't. At the end of the day, a druid is possibly the most (or at least in the top 3) complicated class in the game. Which means if we're going to reduce complexity to make the class more appealing to players and tables, it's going to lose a lot of versatility. It's like the old engineering saw where you can have it good, fast or cheap, pick two. You cannot have highly versatile full casters that play fast. It's just not possible. [/QUOTE]
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