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<blockquote data-quote="Chaosmancer" data-source="post: 8950828" data-attributes="member: 6801228"><p>I don't have a horse in this race either way, but I would say it is fundamentally different from the PCs walking into the Wilderness. </p><p></p><p>If the PCs walk out of the city of Skairn, there are limited places they can go. North to the plains, south to the forest, or East to the Mountains. And one of those places is a long, long walk so they are likely dealing with something else in the middle of ut. </p><p></p><p>If the PCs cast Plane Shift, where do the go? </p><p></p><p>Essentially anywhere. Astral Plane, Feywild, Shadowfell, Elemental Plane of Water, Earth, Air, Fire, Ooze, Ice, Smoke, Magma, Etheral Plane, Avernus, Dis, Malbolge, Stygia, Nessus, Cania, Bytopia, Beastlands, Ysgard, Pandemonium, Archeron, ect ect ect</p><p></p><p>There are, potentially, hundreds of locations. And you can't have plans for all of them. That is fundamentally different than "make sure you have plans for the immediate places within a days travel of the party. </p><p></p><p></p><p></p><p>Eh, yes and no. </p><p></p><p>Shouldn't be Wizard gated? Agree. </p><p></p><p>Shouldn't have to handed out in the adventure? Not sure I agree. Yes, it is nice to give the players the option to go to any plane they wish, whenever they wish. But it is also, kind of unnecessary. If I have an adventure focused on fighting a powerful Tyrant lich, I really don't need the players to have the ability to go to any other plane of the existence, and them being able to might be entirely pointless. </p><p></p><p>And if you are planning a game against Extraplanar forces, you SHOULD hand out ways to get there, because the party of the Ranger, Barbarian, Monk and Rogue aren't going to have access to a 7th level spell otherwise.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8950828, member: 6801228"] I don't have a horse in this race either way, but I would say it is fundamentally different from the PCs walking into the Wilderness. If the PCs walk out of the city of Skairn, there are limited places they can go. North to the plains, south to the forest, or East to the Mountains. And one of those places is a long, long walk so they are likely dealing with something else in the middle of ut. If the PCs cast Plane Shift, where do the go? Essentially anywhere. Astral Plane, Feywild, Shadowfell, Elemental Plane of Water, Earth, Air, Fire, Ooze, Ice, Smoke, Magma, Etheral Plane, Avernus, Dis, Malbolge, Stygia, Nessus, Cania, Bytopia, Beastlands, Ysgard, Pandemonium, Archeron, ect ect ect There are, potentially, hundreds of locations. And you can't have plans for all of them. That is fundamentally different than "make sure you have plans for the immediate places within a days travel of the party. Eh, yes and no. Shouldn't be Wizard gated? Agree. Shouldn't have to handed out in the adventure? Not sure I agree. Yes, it is nice to give the players the option to go to any plane they wish, whenever they wish. But it is also, kind of unnecessary. If I have an adventure focused on fighting a powerful Tyrant lich, I really don't need the players to have the ability to go to any other plane of the existence, and them being able to might be entirely pointless. And if you are planning a game against Extraplanar forces, you SHOULD hand out ways to get there, because the party of the Ranger, Barbarian, Monk and Rogue aren't going to have access to a 7th level spell otherwise. [/QUOTE]
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