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New One D&D Playtest Shows Us The New Druid & Paladin
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<blockquote data-quote="Chaosmancer" data-source="post: 8953193" data-attributes="member: 6801228"><p>Yes, teleport can have the same issue. Except, you never really see someone teleporting somewhere the DM did not seed into the game. And there is no expectation of imminent danger, you could find empty ruins and that is still a clue. But if you go to the Abyss, there is not only an expectation of danger, it is supposed to be THE MOST DANGEROUS. Which then feels worse when you struggle to come up with something. </p><p></p><p></p><p></p><p>Yeah, my only point was that it didn't seem like something that would shatter campaigns if Druids couldn't plane shift, or if plane shift was removed entirely (which won't happen). It just isn't something that seems to have that level of impact. </p><p></p><p>If you want it, fine, I'm not saying you couldn't keep it, but it certainly was a change that could have passed completely unnoticed by me. </p><p></p><p></p><p></p><p>Phantom Steeds don't have any hit points. </p><p></p><p>And why bother fighting bandits if you don't have to? This is part of the problem with overland travel in DnD, you can't usually have massively dangerous threats on the roads, because then the setting breaks down, but at level 15, a gang of CR 1/8 bandits isn't even a bump in the road. So, why bother with even stopping to fight them?</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8953193, member: 6801228"] Yes, teleport can have the same issue. Except, you never really see someone teleporting somewhere the DM did not seed into the game. And there is no expectation of imminent danger, you could find empty ruins and that is still a clue. But if you go to the Abyss, there is not only an expectation of danger, it is supposed to be THE MOST DANGEROUS. Which then feels worse when you struggle to come up with something. Yeah, my only point was that it didn't seem like something that would shatter campaigns if Druids couldn't plane shift, or if plane shift was removed entirely (which won't happen). It just isn't something that seems to have that level of impact. If you want it, fine, I'm not saying you couldn't keep it, but it certainly was a change that could have passed completely unnoticed by me. Phantom Steeds don't have any hit points. And why bother fighting bandits if you don't have to? This is part of the problem with overland travel in DnD, you can't usually have massively dangerous threats on the roads, because then the setting breaks down, but at level 15, a gang of CR 1/8 bandits isn't even a bump in the road. So, why bother with even stopping to fight them? [/QUOTE]
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