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New Option for Paladins
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<blockquote data-quote="Vrecknidj" data-source="post: 3252831" data-attributes="member: 7301"><p>The thread on paladins making magic items got me to thinking about another issue. I thought about tweaking their spell progression by turning the capacity to cast paladin spells into feats. This has probably already been covered by someone else, but here's what spontaneously popped out of my early-morning brain.</p><p></p><p>All of the following are feats. Remove the Spells per Day table from the paladin class. Add a bonus feat that is granted at 1st, 6th, 9th and 12th level. Paladins may opt not to become spellcasters, doing so means they free up these bonus feats for other feats. Allow a paladin to take any Divine feat or Fighter feat for which they qualify with these bonus feats. The feats listed below generate a slightly different set of spells per day than the table in the class, but the total number of spells isn't much different. The class is still front-loaded. The original paladin class kinda loses its punch around 10th level; thereafter it's often best to just start taking levels in a prestige class that makes the person a better combatant. This set of feats doesn't really change that, although it does give the player a reason to hold on until 12th level if he wants to get that 4th level spell (which is normally acquired at 13th).</p><p></p><p>First-level Paladin Spells</p><p>Prerequisite: Pal1, Wis 11</p><p>Benefit: You may cast first-level paladin spells. The number of first-level spells you may cast per day is your paladin level divided by 4 (rounded down) plus any bonus spells granted by a high Wisdom score. (So, for example, until 4th level, you only have as many spells as are granted by your Wisdom modifier.)</p><p></p><p>Second-level Paladin Spells</p><p>Prerequisite: Pal6, Wis 12, First-level Paladin Spells </p><p>Benefit: You may cast second-level paladin spells. The number of second-level spells you may cast per day is your paladin level divided by 5 (rounded down) plus any bonus spells granted by a high Wisdom score.</p><p></p><p>Third-level Paladin Spells</p><p>Prerequisite: Pal9, Wis 13, First-level Paladin Spells, Second-level Paladin Spells</p><p>Benefit: You may cast third-level paladin spells. The number of third-level spells you may cast per day is your paladin level divided by 6 (rounded down) plus any bonus spells granted by a high Wisdom score.</p><p></p><p>Fourth-level Paladin Spells</p><p>Prerequisite: Pal12, Wis 14, First-level Paladin Spells, Second-level Paladin Spells, Third-level Paladin Spells</p><p>Benefit: You may cast fourth-level paladin spells. The number of fourth-level spells you may cast per day is your paladin level divided by 6 (rounded down) plus any bonus spells granted by a high Wisdom score.</p></blockquote><p></p>
[QUOTE="Vrecknidj, post: 3252831, member: 7301"] The thread on paladins making magic items got me to thinking about another issue. I thought about tweaking their spell progression by turning the capacity to cast paladin spells into feats. This has probably already been covered by someone else, but here's what spontaneously popped out of my early-morning brain. All of the following are feats. Remove the Spells per Day table from the paladin class. Add a bonus feat that is granted at 1st, 6th, 9th and 12th level. Paladins may opt not to become spellcasters, doing so means they free up these bonus feats for other feats. Allow a paladin to take any Divine feat or Fighter feat for which they qualify with these bonus feats. The feats listed below generate a slightly different set of spells per day than the table in the class, but the total number of spells isn't much different. The class is still front-loaded. The original paladin class kinda loses its punch around 10th level; thereafter it's often best to just start taking levels in a prestige class that makes the person a better combatant. This set of feats doesn't really change that, although it does give the player a reason to hold on until 12th level if he wants to get that 4th level spell (which is normally acquired at 13th). First-level Paladin Spells Prerequisite: Pal1, Wis 11 Benefit: You may cast first-level paladin spells. The number of first-level spells you may cast per day is your paladin level divided by 4 (rounded down) plus any bonus spells granted by a high Wisdom score. (So, for example, until 4th level, you only have as many spells as are granted by your Wisdom modifier.) Second-level Paladin Spells Prerequisite: Pal6, Wis 12, First-level Paladin Spells Benefit: You may cast second-level paladin spells. The number of second-level spells you may cast per day is your paladin level divided by 5 (rounded down) plus any bonus spells granted by a high Wisdom score. Third-level Paladin Spells Prerequisite: Pal9, Wis 13, First-level Paladin Spells, Second-level Paladin Spells Benefit: You may cast third-level paladin spells. The number of third-level spells you may cast per day is your paladin level divided by 6 (rounded down) plus any bonus spells granted by a high Wisdom score. Fourth-level Paladin Spells Prerequisite: Pal12, Wis 14, First-level Paladin Spells, Second-level Paladin Spells, Third-level Paladin Spells Benefit: You may cast fourth-level paladin spells. The number of fourth-level spells you may cast per day is your paladin level divided by 6 (rounded down) plus any bonus spells granted by a high Wisdom score. [/QUOTE]
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