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New Option for Paladins
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<blockquote data-quote="Primitive Screwhead" data-source="post: 3258942" data-attributes="member: 20805"><p>I added the 'Greater' feats as I was retyping the variant.. Yes, they probably could have higher requirements, however is there anything wrong with a Divinely inspired Rager who does nothing else? He would have had to burn all their Feats to get to that point, and would still only be able to use it once per day.</p><p></p><p></p><p>Yup... and how often have you seen a Paladin use this ability <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>But it too could have an upped prereq if need be.</p><p></p><p></p><p>Thanks!</p><p></p><p></p><p>Somewhere I had a 'build your code of conduct' sheet, basically the player had to select and prioritize 10 basic tenets of thier Code. This made it pretty clear cut which tenet over-ruled which and customized the Code somewhat. This helped to avoid the hostage lose-lose scenarios.</p><p></p><p>The other aspect that makes this a more-than-likely addition to my game is the mechanical means for a Falling from Grace that is not an all-or-nothing approach. I never really liked that aspect of the core rules. </p><p></p><p>I look forward to more comments and feedback!</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 3258942, member: 20805"] I added the 'Greater' feats as I was retyping the variant.. Yes, they probably could have higher requirements, however is there anything wrong with a Divinely inspired Rager who does nothing else? He would have had to burn all their Feats to get to that point, and would still only be able to use it once per day. Yup... and how often have you seen a Paladin use this ability ;) But it too could have an upped prereq if need be. Thanks! Somewhere I had a 'build your code of conduct' sheet, basically the player had to select and prioritize 10 basic tenets of thier Code. This made it pretty clear cut which tenet over-ruled which and customized the Code somewhat. This helped to avoid the hostage lose-lose scenarios. The other aspect that makes this a more-than-likely addition to my game is the mechanical means for a Falling from Grace that is not an all-or-nothing approach. I never really liked that aspect of the core rules. I look forward to more comments and feedback! [/QUOTE]
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