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New Option for Paladins
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<blockquote data-quote="Primitive Screwhead" data-source="post: 3307462" data-attributes="member: 20805"><p>I went with buying the skill to show the characters investment into the path of the Chosen. Having the 'falling from grace' mechanic remove spent skill points not only allows a gradual fall but it also has a cost to recover from.</p><p></p><p>I was thinking about increasing the Feat options to more non-combat options and thought of these two:</p><p></p><p>Divine Skills</p><p> Prereq: 3 ranks in Devotion</p><p> Benefit: Select a class skill, you gain a divine bonus to skill checks equal to your ranks in Devotion. Alternatively, you can select two class skills and gain a bonus equal to half your Devotion to each.</p><p> Special: This feat can be taken multiple times, each time selecting a different skill or skills.</p><p></p><p>Divine Skill Speed</p><p> Prereq: 3 ranks in Devotion</p><p> Benefit: You may perform a skill check as a free action instead of a standard action by accepting a –10 penalty to a skill check. This ability only applies to a skill that you have as a class skill and is not related to movement.</p><p></p><p></p><p>Still have to figure something out for the 'wilderness warrior' type.. thinking along the lines of replicating some druidic abilities or the horizen walker abilities..but not sure yet <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I hope to get a game started next month and will be using these rules in play. If someone has already started using them, please post! I would like to know what to tweak <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 3307462, member: 20805"] I went with buying the skill to show the characters investment into the path of the Chosen. Having the 'falling from grace' mechanic remove spent skill points not only allows a gradual fall but it also has a cost to recover from. I was thinking about increasing the Feat options to more non-combat options and thought of these two: Divine Skills Prereq: 3 ranks in Devotion Benefit: Select a class skill, you gain a divine bonus to skill checks equal to your ranks in Devotion. Alternatively, you can select two class skills and gain a bonus equal to half your Devotion to each. Special: This feat can be taken multiple times, each time selecting a different skill or skills. Divine Skill Speed Prereq: 3 ranks in Devotion Benefit: You may perform a skill check as a free action instead of a standard action by accepting a –10 penalty to a skill check. This ability only applies to a skill that you have as a class skill and is not related to movement. Still have to figure something out for the 'wilderness warrior' type.. thinking along the lines of replicating some druidic abilities or the horizen walker abilities..but not sure yet :) I hope to get a game started next month and will be using these rules in play. If someone has already started using them, please post! I would like to know what to tweak :) [/QUOTE]
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