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<blockquote data-quote="SakanaSensei" data-source="post: 8797244" data-attributes="member: 7033162"><p>Something I'm going to be tinkering with in an upcoming, DnD adjacent game (Stars Without Number) is Death Saves that carry over. So, when a character is down and their turn comes around, they roll a d20 and must get equal to or over a 10, same as always (for 5E anyway). The difference will be that, success or failure, the player regains 1 HP and stabilizes but remains unconscious. Failed saves don't recover until level up. </p><p></p><p>My table puts a lot of effort into building up characters and tying them to the world in order to have motivations carry them forward, so we don't want characters that get zero plot armor, but on the flipside we don't like the infinitely sturdy 5E standard or the whack-a-mole that comes from resetting saves. We'll have to see how it goes, but I could see this working well in any fantasy-adventure game with a focus on characters.</p></blockquote><p></p>
[QUOTE="SakanaSensei, post: 8797244, member: 7033162"] Something I'm going to be tinkering with in an upcoming, DnD adjacent game (Stars Without Number) is Death Saves that carry over. So, when a character is down and their turn comes around, they roll a d20 and must get equal to or over a 10, same as always (for 5E anyway). The difference will be that, success or failure, the player regains 1 HP and stabilizes but remains unconscious. Failed saves don't recover until level up. My table puts a lot of effort into building up characters and tying them to the world in order to have motivations carry them forward, so we don't want characters that get zero plot armor, but on the flipside we don't like the infinitely sturdy 5E standard or the whack-a-mole that comes from resetting saves. We'll have to see how it goes, but I could see this working well in any fantasy-adventure game with a focus on characters. [/QUOTE]
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