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<blockquote data-quote="qstor" data-source="post: 130075" data-attributes="member: 1489"><p>I beefed it up a little after getting the 2nd edition stats for the Red Dragon.</p><p></p><p>Dragon (Water)</p><p>Climate/Terrain: Any river and tropical forest and underground</p><p>Organization:</p><p>Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); </p><p>Adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)</p><p></p><p>Challenge Ratings:</p><p>Wyrmling 2;</p><p>Very young 3; </p><p>Young 4; </p><p>Juvenile 6; </p><p>Young adult 8; </p><p>Adult 10; </p><p>Mature adult 13; </p><p>Old 15; </p><p>Very old 17; </p><p>Ancient 18; </p><p>Wyrm 19; </p><p>Great wyrm 21</p><p>Treasure: Double standard</p><p>Alignment: Always Neutral evil</p><p></p><p>Advancement:</p><p>Wyrmling 5-6 HD (Tiny); </p><p>Very young 8-9 HD (Small); </p><p>Young 11-12 HD (Medium-size); </p><p>Juvenile 14-15 HD (Medium-size); </p><p>Young adult 17-18 HD (Large); </p><p>Adult 20-21 HD (Large); </p><p>Mature adult 23-24 HD (Huge); </p><p>Old 26-27 HD (Huge); </p><p>Very old 29-30 HD (Huge); </p><p>Ancient 32-33 HD (Huge); </p><p>Wyrm 35-36 HD (Gargantuan); </p><p>Great wyrm 38+ HD (Gargantuan)</p><p>Orange Dragons by Age</p><p></p><p> Attack Fort Ref Will Breath Fear</p><p>Age Size Hit Dice (hp) AC Bonus Save Save Save Weapon (DC) DC SR</p><p>--- ---- ------------- -- ------ ---- ---- ---- ------ ---- -- --</p><p>Wyrmling T 4d12+4 (30) 15 (+2 size, +3 natural) +5 +5 +3 +5 2d8 - -</p><p>Very young S 7d12+14 (59) 17 (+1 size, +6 natural) +9 +6 +5 +8 4d8 - -</p><p>Young M 10d12+20 (83) 19 (+9 natural) +13 +9 +6 +9 6d8 - -</p><p>Juvenile M 13d12+39 (123) 22 (+12 natural) +17 +10 +8 +12 8d8 - -</p><p>Young adult L 16d12+64 (168) 24 (-1 size, +15 natural) +21 +13 +9 +13 10d8 19 17</p><p>Adult L 19d12+95 (218) 27 (-1 size, +18 natural) +26 +15 +11 +17 12d8 20 18</p><p>Mature adult H 22d12+110 (253) 29 (-2 size, +21 natural) +29 +18 +12 +18 14d8 (26) 23 21</p><p>Old H 25d12+150 (312) 32 (-2 size, +24 natural) +33 +19 +14 +21 16d8 (27) 24 22</p><p>Very old H 28d12+168 (350) 35 (-2 size, +27 natural) +37 +22 +15 +23 18d8 (30) 27 23</p><p>Ancient H 31d12+217 (418) 38 (-2 size, +30 natural) +41 +23 +17 +26 20d8 (31) 28 25</p><p>Wyrm G 34d12+272 (493) 39 (-4 size, +33 natural) +43 +26 +18 +27 22d8 (34) 31 26</p><p>Great wyrm G 37d12+296 (536) 42 (-4 size, +36 natural) +47 +28 +20 +30 24d8 (36) 33 28</p><p></p><p>Orange Dragon Abilities by Age</p><p></p><p>Age Speed Str Dex Con Int Wis Cha Special Abilities Caster Level</p><p>--- ----- --- --- --- --- --- --- ----------------- ------------</p><p>Wyrmling 60 ft., fly 100 ft. 13 10 13 8 11 10 pass without trace, water breathing -</p><p> (average), swim 60 ft.</p><p>Very young 60 ft., fly 100 ft. 15 10 15 8 11 10 -</p><p> (average), swim 60 ft.</p><p>Young 60 ft., fly 150 ft. 17 10 15 10 11 12 -</p><p> (poor), swim 60 ft.</p><p>Juvenile 60 ft., fly 150 ft. 19 10 17 10 11 14 Neutralize poison 1st</p><p> (poor), swim 60 ft.</p><p>Young adult 60 ft., fly 150 ft. 23 10 19 12 13 14 Damage reduction 5/+1 3rd</p><p> (poor), swim 60 ft.</p><p>Adult 60 ft., fly 150 ft. 27 10 21 12 13 16 Control water 5rd</p><p> (poor), swim 60 ft.</p><p>Mature adult 60 ft., fly 150 ft. 29 10 21 14 15 16 Damage reduction 10/+1 7th</p><p> (poor), swim 60 ft.</p><p>Old 60 ft., fly 150 ft. 31 10 23 14 15 18 Heat metal 9th</p><p> (poor), swim 60 ft.</p><p>Very old 60 ft., fly 150 ft. 33 10 23 16 17 18 Damage reduction 15/+2 11th</p><p> (poor), swim 60 ft.</p><p>Ancient 60 ft., fly 150 ft. 35 10 25 16 17 20 Suggestion 13th</p><p> (poor), swim 60 ft.</p><p>Wyrm 60 ft., fly 200 ft. 37 10 27 18 19 20 Damage reduction 20/+3 15th</p><p> (clumsy), swim 60 ft.</p><p>Great wyrm 60 ft., fly 200 ft. 39 10 27 20 21 22 Hallucinatory terrain 17th</p><p> (clumsy), swim 60 ft.</p><p>Breath Weapon (Su): An orange dragon has one type of breath weapon, a stream of pure liquid sodium. 1/2 damage first round, 1/2 damage second round as per acid. If an attempt is made to wash the sodium off with water, full damage is taken as fire.</p><p>If a creature is west or standing in water, full damage is taken; half as fire, half as acid. In all cases damage is halved if the creature makes it's reflex save.</p><p></p><p>Water Breathing (Ex): The dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged.</p><p></p><p>Pass without Trace (Sp): Once per day as per the druid spell.</p><p></p><p>Other Spell-Like Abilities: 3/day- heat metal, suggestion and control water; 1/day-neutralize poison and hallucinatory terrain.</p></blockquote><p></p>
[QUOTE="qstor, post: 130075, member: 1489"] I beefed it up a little after getting the 2nd edition stats for the Red Dragon. Dragon (Water) Climate/Terrain: Any river and tropical forest and underground Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); Adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring) Challenge Ratings: Wyrmling 2; Very young 3; Young 4; Juvenile 6; Young adult 8; Adult 10; Mature adult 13; Old 15; Very old 17; Ancient 18; Wyrm 19; Great wyrm 21 Treasure: Double standard Alignment: Always Neutral evil Advancement: Wyrmling 5-6 HD (Tiny); Very young 8-9 HD (Small); Young 11-12 HD (Medium-size); Juvenile 14-15 HD (Medium-size); Young adult 17-18 HD (Large); Adult 20-21 HD (Large); Mature adult 23-24 HD (Huge); Old 26-27 HD (Huge); Very old 29-30 HD (Huge); Ancient 32-33 HD (Huge); Wyrm 35-36 HD (Gargantuan); Great wyrm 38+ HD (Gargantuan) Orange Dragons by Age Attack Fort Ref Will Breath Fear Age Size Hit Dice (hp) AC Bonus Save Save Save Weapon (DC) DC SR --- ---- ------------- -- ------ ---- ---- ---- ------ ---- -- -- Wyrmling T 4d12+4 (30) 15 (+2 size, +3 natural) +5 +5 +3 +5 2d8 - - Very young S 7d12+14 (59) 17 (+1 size, +6 natural) +9 +6 +5 +8 4d8 - - Young M 10d12+20 (83) 19 (+9 natural) +13 +9 +6 +9 6d8 - - Juvenile M 13d12+39 (123) 22 (+12 natural) +17 +10 +8 +12 8d8 - - Young adult L 16d12+64 (168) 24 (-1 size, +15 natural) +21 +13 +9 +13 10d8 19 17 Adult L 19d12+95 (218) 27 (-1 size, +18 natural) +26 +15 +11 +17 12d8 20 18 Mature adult H 22d12+110 (253) 29 (-2 size, +21 natural) +29 +18 +12 +18 14d8 (26) 23 21 Old H 25d12+150 (312) 32 (-2 size, +24 natural) +33 +19 +14 +21 16d8 (27) 24 22 Very old H 28d12+168 (350) 35 (-2 size, +27 natural) +37 +22 +15 +23 18d8 (30) 27 23 Ancient H 31d12+217 (418) 38 (-2 size, +30 natural) +41 +23 +17 +26 20d8 (31) 28 25 Wyrm G 34d12+272 (493) 39 (-4 size, +33 natural) +43 +26 +18 +27 22d8 (34) 31 26 Great wyrm G 37d12+296 (536) 42 (-4 size, +36 natural) +47 +28 +20 +30 24d8 (36) 33 28 Orange Dragon Abilities by Age Age Speed Str Dex Con Int Wis Cha Special Abilities Caster Level --- ----- --- --- --- --- --- --- ----------------- ------------ Wyrmling 60 ft., fly 100 ft. 13 10 13 8 11 10 pass without trace, water breathing - (average), swim 60 ft. Very young 60 ft., fly 100 ft. 15 10 15 8 11 10 - (average), swim 60 ft. Young 60 ft., fly 150 ft. 17 10 15 10 11 12 - (poor), swim 60 ft. Juvenile 60 ft., fly 150 ft. 19 10 17 10 11 14 Neutralize poison 1st (poor), swim 60 ft. Young adult 60 ft., fly 150 ft. 23 10 19 12 13 14 Damage reduction 5/+1 3rd (poor), swim 60 ft. Adult 60 ft., fly 150 ft. 27 10 21 12 13 16 Control water 5rd (poor), swim 60 ft. Mature adult 60 ft., fly 150 ft. 29 10 21 14 15 16 Damage reduction 10/+1 7th (poor), swim 60 ft. Old 60 ft., fly 150 ft. 31 10 23 14 15 18 Heat metal 9th (poor), swim 60 ft. Very old 60 ft., fly 150 ft. 33 10 23 16 17 18 Damage reduction 15/+2 11th (poor), swim 60 ft. Ancient 60 ft., fly 150 ft. 35 10 25 16 17 20 Suggestion 13th (poor), swim 60 ft. Wyrm 60 ft., fly 200 ft. 37 10 27 18 19 20 Damage reduction 20/+3 15th (clumsy), swim 60 ft. Great wyrm 60 ft., fly 200 ft. 39 10 27 20 21 22 Hallucinatory terrain 17th (clumsy), swim 60 ft. Breath Weapon (Su): An orange dragon has one type of breath weapon, a stream of pure liquid sodium. 1/2 damage first round, 1/2 damage second round as per acid. If an attempt is made to wash the sodium off with water, full damage is taken as fire. If a creature is west or standing in water, full damage is taken; half as fire, half as acid. In all cases damage is halved if the creature makes it's reflex save. Water Breathing (Ex): The dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged. Pass without Trace (Sp): Once per day as per the druid spell. Other Spell-Like Abilities: 3/day- heat metal, suggestion and control water; 1/day-neutralize poison and hallucinatory terrain. [/QUOTE]
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