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New Pact Boons: Pact of the Mantle and Pact of the Rod
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<blockquote data-quote="Inchoroi" data-source="post: 6621193" data-attributes="member: 6752135"><p>Interesting, but quite powerful. Probably too powerful. </p><p></p><p>The mantle allows you to completely ignore Exhaustion, except when you have the full six levels of it. Really bad idea, because that basically means that Frenzy Barbarians with three levels of warlock ignores their exhaustion from Frenzy. One thing that might be a good idea, though, is to treat it like the Defense fighting style.</p><p></p><p>Pact of the rod could use some clearer language, but its fine. </p><p></p><p>Mantle of Dark Steel</p><p>So, this gives you constant resistance? The reason I say that is because everyone will use their reaction as soon as they get attacked when they have this invocation, because it lasts until the end of your next turn. As a replacement, however, how about being able to cast the shield spell once per short rest for free?</p><p></p><p>Mantle of Vigor</p><p>Hm. Its really powerful, and becomes essentially the go-to choice, which means that's its probably too powerful. Generally, when an option is so good that everyone will be expected to take it, its a good idea to change it.</p><p></p><p>Rod of Harvest</p><p>I don't think it fits in with the idea of 5e; i.e. that of not adding bonuses left and right, in addition to being pretty broken. No other class gets this sort of buff for their spells that I can recall, without magic items. This needs a totally different mechanic.</p><p></p><p>Rod of Pain</p><p>Wielding the rod as a mace? Sure. It doing 1d6 + your level? That's a lot of damage, way more than is necessary. It seems like the Rod Pact is supposed to be focusing on casting spells, so you might want to focus on that for invocations. I can't think of anything that is fitting at the moment, though.</p></blockquote><p></p>
[QUOTE="Inchoroi, post: 6621193, member: 6752135"] Interesting, but quite powerful. Probably too powerful. The mantle allows you to completely ignore Exhaustion, except when you have the full six levels of it. Really bad idea, because that basically means that Frenzy Barbarians with three levels of warlock ignores their exhaustion from Frenzy. One thing that might be a good idea, though, is to treat it like the Defense fighting style. Pact of the rod could use some clearer language, but its fine. Mantle of Dark Steel So, this gives you constant resistance? The reason I say that is because everyone will use their reaction as soon as they get attacked when they have this invocation, because it lasts until the end of your next turn. As a replacement, however, how about being able to cast the shield spell once per short rest for free? Mantle of Vigor Hm. Its really powerful, and becomes essentially the go-to choice, which means that's its probably too powerful. Generally, when an option is so good that everyone will be expected to take it, its a good idea to change it. Rod of Harvest I don't think it fits in with the idea of 5e; i.e. that of not adding bonuses left and right, in addition to being pretty broken. No other class gets this sort of buff for their spells that I can recall, without magic items. This needs a totally different mechanic. Rod of Pain Wielding the rod as a mace? Sure. It doing 1d6 + your level? That's a lot of damage, way more than is necessary. It seems like the Rod Pact is supposed to be focusing on casting spells, so you might want to focus on that for invocations. I can't think of anything that is fitting at the moment, though. [/QUOTE]
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