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New Pact Boons: Pact of the Mantle and Pact of the Rod
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<blockquote data-quote="Minigiant" data-source="post: 6621270" data-attributes="member: 63508"><p>I thought about the berserker/mantlelock and I think its fine. The ability requirements are harsh and the build is just bad until you get Extra Attack. Also I was careful to make sure it doesn't remove exhaustion so you are stuck with all that accumulated exhaustion.</p><p></p><p>As for Mantle of Dark Steel, I was thinking more blade ward. The mantle seals around the warlock and dulls attacks but the warlock can't move well with it tight around him.</p><p></p><p>As for Pact Rod. I went through various ideas for it. Yes I wanted a caster warlock. Originally I wanted the invocation to work like the elemental blast essences of 3.5 but that would involve adding saves on top of <i>eldritch blast</i>. So I opted to recreated 4e's Prime Shot in Rod of Harvest I nerfed it to once per rest by making it only work with your rod spell. </p><p></p><p>As for Rod of Pain. 1d6+Str+level is bad damage. Really bad. That's why I made it psychic and beat resist/immune. I might have to double the bonus damage to match a cleric.</p><p></p><p>As for Mantle of Vigor, its only 1 HP per level and maybe 5 more temp HP. I was afraid it was bad as everyone would take Agonizing/Repelling Blast and the spell invocations way before touching it. That's why I added the temp HP.</p><p></p><p>Maybe I overvalued stuff?</p></blockquote><p></p>
[QUOTE="Minigiant, post: 6621270, member: 63508"] I thought about the berserker/mantlelock and I think its fine. The ability requirements are harsh and the build is just bad until you get Extra Attack. Also I was careful to make sure it doesn't remove exhaustion so you are stuck with all that accumulated exhaustion. As for Mantle of Dark Steel, I was thinking more blade ward. The mantle seals around the warlock and dulls attacks but the warlock can't move well with it tight around him. As for Pact Rod. I went through various ideas for it. Yes I wanted a caster warlock. Originally I wanted the invocation to work like the elemental blast essences of 3.5 but that would involve adding saves on top of <i>eldritch blast</i>. So I opted to recreated 4e's Prime Shot in Rod of Harvest I nerfed it to once per rest by making it only work with your rod spell. As for Rod of Pain. 1d6+Str+level is bad damage. Really bad. That's why I made it psychic and beat resist/immune. I might have to double the bonus damage to match a cleric. As for Mantle of Vigor, its only 1 HP per level and maybe 5 more temp HP. I was afraid it was bad as everyone would take Agonizing/Repelling Blast and the spell invocations way before touching it. That's why I added the temp HP. Maybe I overvalued stuff? [/QUOTE]
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New Pact Boons: Pact of the Mantle and Pact of the Rod
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