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Community
General Tabletop Discussion
*Pathfinder & Starfinder
New Paladin Mark: Sacred Ward
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<blockquote data-quote="DanmarLOK" data-source="post: 4627393" data-attributes="member: 71480"><p>I guess I misread the original. The last changes though strike me as possibly too good? So as long as the wizard stays behind the paladin every attack at the wizard is at -2, from an unmarked hostile granted but how many marked hostiles in any one fight are there? A reasonably permanent -2 for a minor action once during the combat seems pretty decent to me. </p><p></p><p>Perhaps take away the immediate reaction and made the damage automatic again which uses up the energy of the warding although the Paladin can recast it when their turn comes back up?</p><p></p><p>10% miss chance from the majority of the combatants just seems a bit good. Example: Wizard is Warded by Paladin in a battle with 6 minions, 2 standards and an elite. The fighter and the warlord mark two of them. The rogue does the rogue bit. That leaves 7 of the hostiles at -2 to hit the wizard if they were so inclined.</p><p></p><p>I like the concept, it definitely gives a unique flavor to the paladin it's missing but I'd be more inclined to use something like this I think, not saying yours is bad/wrong/whatever, I just have a personal subjective leaning against the -2 to all attacks when the original mark was -2 for one creature with the reverse that you also had to attack that creature to keep it up.</p><p></p><p>Paladin Class Features:</p><p></p><p>Choose either Sacred Warding or Divine Challenge as one of your class features.</p><p></p><p>Sacred Warding</p><p>At-Will * Divine, Radiant</p><p>Minor Action Close Burst 5</p><p>Target: One ally in burst</p><p>Effect: You mark the target. The target remains marked until you use this power on another target or the target is subject to a successful attack. The creature can only be subject to one mark at a time. A new mark supersedes a mark that was already in place. </p><p>While the target is marked, attack rolls against that target suffer a -2 penalty. </p><p>The first attack that damages the target removes the mark and the attacker suffers radiant damage of 3 + your charisma modifier. The damage increases to 6 + your charisma modifier at 11th and 9 + your charisma modifier at 21st level. </p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="DanmarLOK, post: 4627393, member: 71480"] I guess I misread the original. The last changes though strike me as possibly too good? So as long as the wizard stays behind the paladin every attack at the wizard is at -2, from an unmarked hostile granted but how many marked hostiles in any one fight are there? A reasonably permanent -2 for a minor action once during the combat seems pretty decent to me. Perhaps take away the immediate reaction and made the damage automatic again which uses up the energy of the warding although the Paladin can recast it when their turn comes back up? 10% miss chance from the majority of the combatants just seems a bit good. Example: Wizard is Warded by Paladin in a battle with 6 minions, 2 standards and an elite. The fighter and the warlord mark two of them. The rogue does the rogue bit. That leaves 7 of the hostiles at -2 to hit the wizard if they were so inclined. I like the concept, it definitely gives a unique flavor to the paladin it's missing but I'd be more inclined to use something like this I think, not saying yours is bad/wrong/whatever, I just have a personal subjective leaning against the -2 to all attacks when the original mark was -2 for one creature with the reverse that you also had to attack that creature to keep it up. Paladin Class Features: Choose either Sacred Warding or Divine Challenge as one of your class features. Sacred Warding At-Will * Divine, Radiant Minor Action Close Burst 5 Target: One ally in burst Effect: You mark the target. The target remains marked until you use this power on another target or the target is subject to a successful attack. The creature can only be subject to one mark at a time. A new mark supersedes a mark that was already in place. While the target is marked, attack rolls against that target suffer a -2 penalty. The first attack that damages the target removes the mark and the attacker suffers radiant damage of 3 + your charisma modifier. The damage increases to 6 + your charisma modifier at 11th and 9 + your charisma modifier at 21st level. Thoughts? [/QUOTE]
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New Paladin Mark: Sacred Ward
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