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Community
General Tabletop Discussion
*Pathfinder & Starfinder
New Paladin Mark: Sacred Ward
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<blockquote data-quote="Stalker0" data-source="post: 4631837" data-attributes="member: 5889"><p>This is some great discussion!</p><p></p><p>I personally think people are overestimating the paladin's mark damage.</p><p></p><p>So far in my experience, the fighter's mark is better at dealing damage, and therefore as a deterrent. As an extreme example, I made a 26th level fighter whose basic attacks did 4d6+45 per attack (average 59), with a 19-20 crit range (on a crit also getting another basic attack and giving the enemy a -2 to attack and defenses). Compare that to a paladin with max charisma doing 17 damage and having terrible OA ability.</p><p></p><p>Even if multiple enemies could take the effect of the paladin's mark, as has already been mentioned, the enemies have far more options to attack in a normal party with no penalty than if you use the regular mark.</p><p></p><p>So far I like keterys' suggestion, here is my rewrite with that in mind:</p><p></p><p>Sacred Ward</p><p>At-will</p><p>Minor Action</p><p>Close Burst 5</p><p>Target: One ally in range.</p><p></p><p>The target gains a special ward that lasts until the end of the encounter, until the paladin selects a new ward, or until the target ends its turn more than 5 squares away from the paladin.</p><p></p><p>When unmarked enemy makes an attack on the target that does not include the paladin, it suffers a -2 to its attack roll, and on its first attack it is dealt radiant damage equal to 3 + the paladin's charisma mod (6+cha at paragon, 9+cha at epic).</p></blockquote><p></p>
[QUOTE="Stalker0, post: 4631837, member: 5889"] This is some great discussion! I personally think people are overestimating the paladin's mark damage. So far in my experience, the fighter's mark is better at dealing damage, and therefore as a deterrent. As an extreme example, I made a 26th level fighter whose basic attacks did 4d6+45 per attack (average 59), with a 19-20 crit range (on a crit also getting another basic attack and giving the enemy a -2 to attack and defenses). Compare that to a paladin with max charisma doing 17 damage and having terrible OA ability. Even if multiple enemies could take the effect of the paladin's mark, as has already been mentioned, the enemies have far more options to attack in a normal party with no penalty than if you use the regular mark. So far I like keterys' suggestion, here is my rewrite with that in mind: Sacred Ward At-will Minor Action Close Burst 5 Target: One ally in range. The target gains a special ward that lasts until the end of the encounter, until the paladin selects a new ward, or until the target ends its turn more than 5 squares away from the paladin. When unmarked enemy makes an attack on the target that does not include the paladin, it suffers a -2 to its attack roll, and on its first attack it is dealt radiant damage equal to 3 + the paladin's charisma mod (6+cha at paragon, 9+cha at epic). [/QUOTE]
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New Paladin Mark: Sacred Ward
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