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General Tabletop Discussion
*Dungeons & Dragons
New Paladin...no spells, more abilities
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<blockquote data-quote="Elder-Basilisk" data-source="post: 88716" data-attributes="member: 3146"><p>I'm not sure how this stacks up in terms of balance.</p><p></p><p>Paladins lose:</p><p>-2 levels of undead turning ability. (This will dramatically weaken them against undead).</p><p>-Spells: Spells are much more flexible than the new abilities--dispel magic, undetectable alignment, discern lie, heal mount, etc were possibilities.</p><p>-Special Mounts: Can be really cool or really useless depending upon the campaign and the palyer's creativity. . . .</p><p></p><p>In return, they get:</p><p>-Extra smiting (always good, but not the same kind of smack down material when paladins have no special incentive (special mount) to combine it with spirited charge).</p><p>-Double lay on hands ability (This could be incredibly deadly to undead as demonstrated by the paladin in Wulf's Story Hour thread). It would also make the paladin much more effective as a healer.</p><p>-Call blessings: This is like 1st level spellcasting but more limited (fewer spells) and much more available.</p><p>-Righteous Shield: Wow! This is a very powerful ability (5 1st level spells, one 3rd level spell, and one 5th level spell IIRC probably three to five times per day)--I assume that this is a standard action just like turning.</p><p>-Beacon of Hope: This is really cool but I don't know why it comes after Righteous Shield--it's not even in the same league. I'd switch the two abilities.</p><p>-Holy Avatar: potentially very powerful but more of a plot device than anything else (usable once per year). I would much prefer to change this out for something like Transcendance (become an outsider, get DR 20/+1, maybe a few weak resistances, and look cool or something like that). A paladin being able to choose to become his god's avatar doesn't seem right; it seems like the god should be the one doing the choosing--even if the paladin is 20th level.</p><p></p><p>On the whole, I think that these translate into a substantial increase in the power of the paladin although I'm not certain it would be unbalanced. I recommend playtesting.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 88716, member: 3146"] I'm not sure how this stacks up in terms of balance. Paladins lose: -2 levels of undead turning ability. (This will dramatically weaken them against undead). -Spells: Spells are much more flexible than the new abilities--dispel magic, undetectable alignment, discern lie, heal mount, etc were possibilities. -Special Mounts: Can be really cool or really useless depending upon the campaign and the palyer's creativity. . . . In return, they get: -Extra smiting (always good, but not the same kind of smack down material when paladins have no special incentive (special mount) to combine it with spirited charge). -Double lay on hands ability (This could be incredibly deadly to undead as demonstrated by the paladin in Wulf's Story Hour thread). It would also make the paladin much more effective as a healer. -Call blessings: This is like 1st level spellcasting but more limited (fewer spells) and much more available. -Righteous Shield: Wow! This is a very powerful ability (5 1st level spells, one 3rd level spell, and one 5th level spell IIRC probably three to five times per day)--I assume that this is a standard action just like turning. -Beacon of Hope: This is really cool but I don't know why it comes after Righteous Shield--it's not even in the same league. I'd switch the two abilities. -Holy Avatar: potentially very powerful but more of a plot device than anything else (usable once per year). I would much prefer to change this out for something like Transcendance (become an outsider, get DR 20/+1, maybe a few weak resistances, and look cool or something like that). A paladin being able to choose to become his god's avatar doesn't seem right; it seems like the god should be the one doing the choosing--even if the paladin is 20th level. On the whole, I think that these translate into a substantial increase in the power of the paladin although I'm not certain it would be unbalanced. I recommend playtesting. [/QUOTE]
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