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*Pathfinder & Starfinder
new paladin variant: elemental paladins (beta)
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<blockquote data-quote="clockworkjoe" data-source="post: 1537572" data-attributes="member: 1321"><p>I've also thought about adding a greater elemental channeling ability that takes both squire and paladin. </p><p></p><p>Earth - Greater stone shaping. The paladin and squire may shape the effects of a wall of stone or similar spell so that the stone wall becomes a structure rather than a simple wall. It requires a DC 15 knowledge architecture check for simple building and 6 wall of stone spells. This may be created over a period of days. More intricate structures require a higher knowledge check.</p><p></p><p>Air - Greater Freedom. Once per day, the paladin and squire may free all oppressed/enslaved people in a 500 foot radius breaking all locks and enchantment spells cast on them and granting them a +4 morale bonus to fear effects.</p><p></p><p>Fire - The Light of Civilization. A single person is granted a +4 enhancement bonus to a single craft, profession or knowledge skill and is considered trained in the skill. This bonus lasts until the person gains a level, at which point the skill becomes a class skill for the person or is dispelled. Any single person can only benefit from this ability once. This ability requires a one hour casting time and is usable once per day. </p><p></p><p>Water - ? Something related to trade or exploration, maybe a bonus to overland movement or something. I don't know yet. </p><p></p><p>Any help/suggestions for the class or abilities?</p></blockquote><p></p>
[QUOTE="clockworkjoe, post: 1537572, member: 1321"] I've also thought about adding a greater elemental channeling ability that takes both squire and paladin. Earth - Greater stone shaping. The paladin and squire may shape the effects of a wall of stone or similar spell so that the stone wall becomes a structure rather than a simple wall. It requires a DC 15 knowledge architecture check for simple building and 6 wall of stone spells. This may be created over a period of days. More intricate structures require a higher knowledge check. Air - Greater Freedom. Once per day, the paladin and squire may free all oppressed/enslaved people in a 500 foot radius breaking all locks and enchantment spells cast on them and granting them a +4 morale bonus to fear effects. Fire - The Light of Civilization. A single person is granted a +4 enhancement bonus to a single craft, profession or knowledge skill and is considered trained in the skill. This bonus lasts until the person gains a level, at which point the skill becomes a class skill for the person or is dispelled. Any single person can only benefit from this ability once. This ability requires a one hour casting time and is usable once per day. Water - ? Something related to trade or exploration, maybe a bonus to overland movement or something. I don't know yet. Any help/suggestions for the class or abilities? [/QUOTE]
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new paladin variant: elemental paladins (beta)
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