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<blockquote data-quote="Infiniti2000" data-source="post: 3855233" data-attributes="member: 31734"><p>Here's my character, chosen against all powergaming wisdom. Non-chosen stats not listed.</p><p></p><p>sea kin sorcerer 2 (male), metamagic specialist</p><p>Str 12 dex 14 con 14 int 12 wis 10 cha 14</p><p>languages: common, elven</p><p>worships: Deep Sashelas (elven undersea deity)</p><p>trait: focused (+1 conc., -1 spot/listen)</p><p>skills (4/L ala Eldritch Might and racial bonus=class skill): concentration +8, spellcraft +6, craft (sculpting) +6, escape artist +9, profession (sailor) +5, swim +14, spot -1, listen -1</p><p>feat: weapon focus (crossbows)</p><p>wpn groups: basic, crossbows</p><p></p><p>Wpns: trident, 20 light crossbow bolts, some stuff to whittle/sculpt, artisan's tools, holy symbol</p><p></p><p>Spells (spells know as per Eldritch Might, similar restrictions):</p><p>0: acid splash, detect magic, launch bolt, resistance, silent portal</p><p>1: benign transposition, greater mage hand, TBD</p><p></p><p>As you can see, I need to choose another 1st level spell (the BoEM grants 3 at level 2). I think I've "narrowed" it down to one of the following. We are currently in a port town and will soon be making a long trip by boat. The other 4 party members are all human.</p><p></p><p>deep breath</p><p>stand</p><p>wave blessing</p><p>alarm</p><p>summon monster I</p><p>magic weapon</p><p>enlarge person (thinking of taking rapid spell soon)</p><p>guided shot</p><p>incite</p><p>wings of the sea</p><p></p><p>As you can tell, I am trying to avoid all spells with material components or focii.</p><p></p><p>Any help on choosing a spell?</p></blockquote><p></p>
[QUOTE="Infiniti2000, post: 3855233, member: 31734"] Here's my character, chosen against all powergaming wisdom. Non-chosen stats not listed. sea kin sorcerer 2 (male), metamagic specialist Str 12 dex 14 con 14 int 12 wis 10 cha 14 languages: common, elven worships: Deep Sashelas (elven undersea deity) trait: focused (+1 conc., -1 spot/listen) skills (4/L ala Eldritch Might and racial bonus=class skill): concentration +8, spellcraft +6, craft (sculpting) +6, escape artist +9, profession (sailor) +5, swim +14, spot -1, listen -1 feat: weapon focus (crossbows) wpn groups: basic, crossbows Wpns: trident, 20 light crossbow bolts, some stuff to whittle/sculpt, artisan's tools, holy symbol Spells (spells know as per Eldritch Might, similar restrictions): 0: acid splash, detect magic, launch bolt, resistance, silent portal 1: benign transposition, greater mage hand, TBD As you can see, I need to choose another 1st level spell (the BoEM grants 3 at level 2). I think I've "narrowed" it down to one of the following. We are currently in a port town and will soon be making a long trip by boat. The other 4 party members are all human. deep breath stand wave blessing alarm summon monster I magic weapon enlarge person (thinking of taking rapid spell soon) guided shot incite wings of the sea As you can tell, I am trying to avoid all spells with material components or focii. Any help on choosing a spell? [/QUOTE]
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