Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
New party - so many options
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MerricB" data-source="post: 2749302" data-attributes="member: 3586"><p>Azurin are incarnum-touched humans. (And yes, they're from Magic of Incarnum). They give up their extra skill points for a extra point of essentia. As such, they need no retrofitting to put into my ongoing Greyhawk campaign.</p><p></p><p>Although I've DMed somewhat upwards of 80 sessions this year, that's not true of all of my players. The Incarnate's player has probably only played 20 sessions (once every two weeks), and had been playing the same character for the past three years in the previous campaign - a multiclass wizard/archer. (Ranger 2/Wizard 5/Eldritch Knight 7/Spellsword 1 by the end of the campaign - looks messy, but is quite a simple concept).</p><p></p><p>The campaign returns to the County of Ulek, which I ran a previous game in for a couple of years. Now it's about 5-8 years on, and I can take up the previous plot threads and approach them in new ways.</p><p></p><p>There's a definite Celtic feel to all of this (druids, you know), and Moorcock's second Corum series inspired me to have Fomorians as the chief enemy. My earlier game used them as a brooding threat - I intend to bring them more to the fore this time. Where I differ from standard "giants" fare is that their deformity is caused by invading spirits from another plane. </p><p></p><p>The joy of Magic of Incarnum is it gives me a system to use for these spirits unusual magic (Necrocarnum). Incarnum itself works well with the Gygaxian system of "alignment matters", and the totemist makes more sense than the druid in many ways, as it gains power from magical beasts (often ignored).</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 2749302, member: 3586"] Azurin are incarnum-touched humans. (And yes, they're from Magic of Incarnum). They give up their extra skill points for a extra point of essentia. As such, they need no retrofitting to put into my ongoing Greyhawk campaign. Although I've DMed somewhat upwards of 80 sessions this year, that's not true of all of my players. The Incarnate's player has probably only played 20 sessions (once every two weeks), and had been playing the same character for the past three years in the previous campaign - a multiclass wizard/archer. (Ranger 2/Wizard 5/Eldritch Knight 7/Spellsword 1 by the end of the campaign - looks messy, but is quite a simple concept). The campaign returns to the County of Ulek, which I ran a previous game in for a couple of years. Now it's about 5-8 years on, and I can take up the previous plot threads and approach them in new ways. There's a definite Celtic feel to all of this (druids, you know), and Moorcock's second Corum series inspired me to have Fomorians as the chief enemy. My earlier game used them as a brooding threat - I intend to bring them more to the fore this time. Where I differ from standard "giants" fare is that their deformity is caused by invading spirits from another plane. The joy of Magic of Incarnum is it gives me a system to use for these spirits unusual magic (Necrocarnum). Incarnum itself works well with the Gygaxian system of "alignment matters", and the totemist makes more sense than the druid in many ways, as it gains power from magical beasts (often ignored). Cheers! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
New party - so many options
Top