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New party: tavern or backstory?
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<blockquote data-quote="[OMENRPG]Ben" data-source="post: 5965359" data-attributes="member: 6677983"><p>I generally discuss with the group what they prefer. Do they want to know each other? Are they related or friendly? Are they colleagues or work in the same organization?</p><p></p><p>If most everyone is along the lines of "lemme alone, I wanna be my own guy" then I let that go. But I will ask (read: insist) that everyone create a "foreground" reason of why they would be pursuing whatever it is that they are pursuing. Generally I try to work behind the scenes to develop my campaign to relate to these disparate items somehow, or nudge the players into a cooperative position. It isn't always easy, and if it is too difficult, generally the players (I've played in dozens of groups) are pretty agreeable to trying to work with me as the GM to get the party together.</p><p></p><p>For what it is worth, I generally don't like meta-game railroading to force the party together unless it makes sense in the context of the story and those specific characters. But, playing with an old group of friends is very different from a con session or a group of relatively new acquaintances.</p></blockquote><p></p>
[QUOTE="[OMENRPG]Ben, post: 5965359, member: 6677983"] I generally discuss with the group what they prefer. Do they want to know each other? Are they related or friendly? Are they colleagues or work in the same organization? If most everyone is along the lines of "lemme alone, I wanna be my own guy" then I let that go. But I will ask (read: insist) that everyone create a "foreground" reason of why they would be pursuing whatever it is that they are pursuing. Generally I try to work behind the scenes to develop my campaign to relate to these disparate items somehow, or nudge the players into a cooperative position. It isn't always easy, and if it is too difficult, generally the players (I've played in dozens of groups) are pretty agreeable to trying to work with me as the GM to get the party together. For what it is worth, I generally don't like meta-game railroading to force the party together unless it makes sense in the context of the story and those specific characters. But, playing with an old group of friends is very different from a con session or a group of relatively new acquaintances. [/QUOTE]
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