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New party: tavern or backstory?
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<blockquote data-quote="Elf Witch" data-source="post: 5966259" data-attributes="member: 9037"><p>I no longer can stand the you meet in a tavern kind of introduction. It leads to to many inner party conflicts and questions of why is this group is together and why should they stay together.</p><p></p><p>So I ask my players to come up with a reason why they are together sometimes that is because of a shared background they are related or from the same town. Sometimes it is because they share the same goals. </p><p></p><p>In my current campaign no one knew each other except for two of the original players were friends. The rest were brought together after a dream where Bahmut asked for their service and they accepted and woke with a magical ring that lead them to each other. </p><p></p><p>The only think I asked was give me a reason why Bahmut would ask you to serve him.</p><p></p><p>All my players do backgrounds it is just something that they enjoy and I enjoy pulling from them. Maybe because of that there are more issues if they don't have a common goal or know each other. </p><p></p><p>For me I try and always find reasons to work with the party but sometimes it is very hard to come up with a good reason to stay which is why I as a player dislike the whole tavern thing.</p><p></p><p>The only time I have ever seen it work well was in what was supposed to be a short campaign and we were all the survivors of a zombie Apocalypse that worked well and inner party conflict was expected. And the game itself was not supposed to run more than a few months.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5966259, member: 9037"] I no longer can stand the you meet in a tavern kind of introduction. It leads to to many inner party conflicts and questions of why is this group is together and why should they stay together. So I ask my players to come up with a reason why they are together sometimes that is because of a shared background they are related or from the same town. Sometimes it is because they share the same goals. In my current campaign no one knew each other except for two of the original players were friends. The rest were brought together after a dream where Bahmut asked for their service and they accepted and woke with a magical ring that lead them to each other. The only think I asked was give me a reason why Bahmut would ask you to serve him. All my players do backgrounds it is just something that they enjoy and I enjoy pulling from them. Maybe because of that there are more issues if they don't have a common goal or know each other. For me I try and always find reasons to work with the party but sometimes it is very hard to come up with a good reason to stay which is why I as a player dislike the whole tavern thing. The only time I have ever seen it work well was in what was supposed to be a short campaign and we were all the survivors of a zombie Apocalypse that worked well and inner party conflict was expected. And the game itself was not supposed to run more than a few months. [/QUOTE]
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