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<blockquote data-quote="Scurvy_Platypus" data-source="post: 4189016" data-attributes="member: 43283"><p>Well, if that's the "majority" of gamers you're referring to then (I don't think the majority of D&D/d20 gamers actually fall into this category), then I'm sure they'll be pleased with Pathfinder.</p><p></p><p>Pathfinder is currently developing the rules right out in the open so all these folks can get hold of it and start shredding it. They figure out all the ways they can bust the system, and Paizo decides if that's going to be a problem or not. It's actually kind of nifty in a way. The people that would be most likely to break the system are instead helping to plug the holes.</p><p></p><p>As to the larger market out there? I've got no idea. Scott Rouse estimated (possibly "over inflated" he said) the number of D&Ders to be 6 million. I'm pretty sure that it's a pretty tiny portion of those folks that show up and frequent boards like this, WotC, and Paizo. Out of that small fraction, Pathfinder is being designed basically around those folks that have the biggest mouth/make the loudest noise.</p><p></p><p>Is that a bad thing? It doesn't necessarily have to be. I mean, most rpgs out there have a tiny number of playtesters that basically determine the "official" way that a huge number of people are going to play the game. But the games come out and sell and some manage to make it to the big time.</p><p></p><p>I seem to recall Paizo actually saying explicitly that they weren't looking to make a "new" game. Even their website says this:</p><p></p><p></p><p>If you're looking for a _new_ game, Pathfinder really isn't going to be it. At least "new" as in "different".</p></blockquote><p></p>
[QUOTE="Scurvy_Platypus, post: 4189016, member: 43283"] Well, if that's the "majority" of gamers you're referring to then (I don't think the majority of D&D/d20 gamers actually fall into this category), then I'm sure they'll be pleased with Pathfinder. Pathfinder is currently developing the rules right out in the open so all these folks can get hold of it and start shredding it. They figure out all the ways they can bust the system, and Paizo decides if that's going to be a problem or not. It's actually kind of nifty in a way. The people that would be most likely to break the system are instead helping to plug the holes. As to the larger market out there? I've got no idea. Scott Rouse estimated (possibly "over inflated" he said) the number of D&Ders to be 6 million. I'm pretty sure that it's a pretty tiny portion of those folks that show up and frequent boards like this, WotC, and Paizo. Out of that small fraction, Pathfinder is being designed basically around those folks that have the biggest mouth/make the loudest noise. Is that a bad thing? It doesn't necessarily have to be. I mean, most rpgs out there have a tiny number of playtesters that basically determine the "official" way that a huge number of people are going to play the game. But the games come out and sell and some manage to make it to the big time. I seem to recall Paizo actually saying explicitly that they weren't looking to make a "new" game. Even their website says this: If you're looking for a _new_ game, Pathfinder really isn't going to be it. At least "new" as in "different". [/QUOTE]
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