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<blockquote data-quote="Wulf Ratbane" data-source="post: 4189480" data-attributes="member: 94"><p>Hey ScurvyP, take it from a d20 system <em>grease monkey</em>:</p><p></p><p>You can have remarkable changes that are nevertheless backwards compatible.</p><p></p><p>You are correct that it's a slider, but compatibility is primarily about the math, and furthermore the combat math.</p><p></p><p>It's also much MUCH easier to make changes to the Player Characters than it is to the vast library defining the 3.5 "game world." The statblock for the kobold doesn't particularly care whether or not my sorcerer has a bloodline. In fact, the kobold can even be an old-school sorcerer himself, and not notice the changes in my PC statblock.</p><p></p><p>The nuts and bolts don't really care what color the wrench is or what shape handle it's got. All that matters is that they fit together.</p><p></p><p>Don't let the changes to the PCs get you worried.</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 4189480, member: 94"] Hey ScurvyP, take it from a d20 system [i]grease monkey[/i]: You can have remarkable changes that are nevertheless backwards compatible. You are correct that it's a slider, but compatibility is primarily about the math, and furthermore the combat math. It's also much MUCH easier to make changes to the Player Characters than it is to the vast library defining the 3.5 "game world." The statblock for the kobold doesn't particularly care whether or not my sorcerer has a bloodline. In fact, the kobold can even be an old-school sorcerer himself, and not notice the changes in my PC statblock. The nuts and bolts don't really care what color the wrench is or what shape handle it's got. All that matters is that they fit together. Don't let the changes to the PCs get you worried. [/QUOTE]
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