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<blockquote data-quote="AllisterH" data-source="post: 4191041" data-attributes="member: 51325"><p>Not sure I really like the Rage point mechanics (how come no WoW outcries?)</p><p></p><p>I can see where PLAYERS would fall in love with Rage Points (more customization, more options) but my problem as a DM is twofold.</p><p></p><p>1. This is another fiddly bit I have to track when designing and using monsters in combat. Right now, the barbarian is one of the easiest classes to add to monsters and actually have said monster end up effective. The addition of Rage points is a kick in the pants for DMs.</p><p></p><p>2. It opens the door to the Psion-Nova problem especially among NPCs. There are a lot of NOVA tactics available to psion due to the fine granularity actual pp grants them. The only thing that keeps this in check is that as a DM, you HAVE to use four encounters or at least be somewhat consistent in having at least 3 major encounters a day. This of course doesn't apply to the NPCs (which is why WOTC even recommended NOT to give psions their actual PP their level would indicate but a smaller amount). Opening up rage points this way potentially leads to the same problem where there's an "effect" which while normally wouldn't be a problem in an extended situation, can allow the barbarian to NOVA.</p><p></p><p>3. As others pointed out, some of the ideas for rage points leave much to be desired. Then again, I don't have that much of a problem even with things like darkvision gained via rage points.</p><p></p><p>Then there's the sorceror. The idea behind the bloodline feats are flavourful but most of them kind of suck for a sorceror (d6 HD, poor BAB, no armour) and the special abilities aren't close to what the specialist wizards get. In a lot of ways, when compared, the pathfinder RPG actually increased the divide between the two which is just weird.</p><p></p><p>SKILLS</p><p>I'm somewhat displeased in the change from the Alpha version. It doesn't solve the problem that I had which was that as you went up in levels, characters actually became worse. Still, it did get rid of the x4 multiplier.</p><p></p><p>All in all, I'm somewhat curious as to what the monsters have been changed with regard to their CRs. The classes have definitely been beefed up (so that they are attractive enough not to prestige out) but the MM monsters were designed on the core classes.</p></blockquote><p></p>
[QUOTE="AllisterH, post: 4191041, member: 51325"] Not sure I really like the Rage point mechanics (how come no WoW outcries?) I can see where PLAYERS would fall in love with Rage Points (more customization, more options) but my problem as a DM is twofold. 1. This is another fiddly bit I have to track when designing and using monsters in combat. Right now, the barbarian is one of the easiest classes to add to monsters and actually have said monster end up effective. The addition of Rage points is a kick in the pants for DMs. 2. It opens the door to the Psion-Nova problem especially among NPCs. There are a lot of NOVA tactics available to psion due to the fine granularity actual pp grants them. The only thing that keeps this in check is that as a DM, you HAVE to use four encounters or at least be somewhat consistent in having at least 3 major encounters a day. This of course doesn't apply to the NPCs (which is why WOTC even recommended NOT to give psions their actual PP their level would indicate but a smaller amount). Opening up rage points this way potentially leads to the same problem where there's an "effect" which while normally wouldn't be a problem in an extended situation, can allow the barbarian to NOVA. 3. As others pointed out, some of the ideas for rage points leave much to be desired. Then again, I don't have that much of a problem even with things like darkvision gained via rage points. Then there's the sorceror. The idea behind the bloodline feats are flavourful but most of them kind of suck for a sorceror (d6 HD, poor BAB, no armour) and the special abilities aren't close to what the specialist wizards get. In a lot of ways, when compared, the pathfinder RPG actually increased the divide between the two which is just weird. SKILLS I'm somewhat displeased in the change from the Alpha version. It doesn't solve the problem that I had which was that as you went up in levels, characters actually became worse. Still, it did get rid of the x4 multiplier. All in all, I'm somewhat curious as to what the monsters have been changed with regard to their CRs. The classes have definitely been beefed up (so that they are attractive enough not to prestige out) but the MM monsters were designed on the core classes. [/QUOTE]
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