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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4191062" data-attributes="member: 710"><p>We have chosen to try out the Pathfinder Alpha for our Savage Tides campaign. It's a bad sad having to say bye-bye for my Warlock, and I tried to use the new Sorceror. The bloodlines are a neat idea, but the abilities granted are pretty useless (claw attacks? For a 1/2 Level BAB class with d6 HD? Are you kidding me), especially if you try to compare the class with the new Wizard. I hope they'll "fix" this before our next session starts.</p><p></p><p>The Wizard, though, seems pretty neat. I think Pathfinder adds a lot of power to most classes, but after our Age of Worms campaign disaster, I certainly don't mind that anymore. </p><p></p><p>Oh, and I like the slot affinity approach to reduce the Christmas Tree somewhat. There are still the tons of AC boosters, though. I am not sure if it will really affect the game all that much as long as those are still in place. Might give some power back to the buff spells, though.</p><p></p><p>Still, I can't see running a Pathfinder game. I'll stay with Iron Heroes and its villain classes until I can run a fully fledged 4E campaign.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4191062, member: 710"] We have chosen to try out the Pathfinder Alpha for our Savage Tides campaign. It's a bad sad having to say bye-bye for my Warlock, and I tried to use the new Sorceror. The bloodlines are a neat idea, but the abilities granted are pretty useless (claw attacks? For a 1/2 Level BAB class with d6 HD? Are you kidding me), especially if you try to compare the class with the new Wizard. I hope they'll "fix" this before our next session starts. The Wizard, though, seems pretty neat. I think Pathfinder adds a lot of power to most classes, but after our Age of Worms campaign disaster, I certainly don't mind that anymore. Oh, and I like the slot affinity approach to reduce the Christmas Tree somewhat. There are still the tons of AC boosters, though. I am not sure if it will really affect the game all that much as long as those are still in place. Might give some power back to the buff spells, though. Still, I can't see running a Pathfinder game. I'll stay with Iron Heroes and its villain classes until I can run a fully fledged 4E campaign. [/QUOTE]
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