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<blockquote data-quote="TojuXinshu" data-source="post: 5680164" data-attributes="member: 6682046"><p>Happy to help <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Heh, you're not trying to be a perfectionist, are you? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>It's easy to want to try and make it all "perfect", but I think that as long as you've cut out most of the inhales, umms, ahhs, etc, you should be fine. Cutting it too close to the bone made it a little too tight, but hey, you need to ease into it and find your comfort zone between editing and style.</p><p></p><p></p><p></p><p>I can't throw stones at you for being long winded and an analyzer because I'm the same way. As long as you come up for a breath of air once in a while, you should be good to go.</p><p></p><p></p><p></p><p></p><p>As I mentioned, the laughs, jokes, etc didn't bother me in the least. I think it's a part of the conversational style and makes it more accessible, plus I'm sure we all like a good laugh when listening to a podcast. I only mentioned it because when the tight editing/"density" was also taken into account, it made it tougher to follow as a whole. I agree about the interplay between hosts being a good thing and think that it's a good way to build up familiarity with the audience.</p><p></p><p>Definitely don't stop the laughs otherwise it'll become too sanitised!</p><p></p><p></p><p></p><p></p><p>That was precisely why I was interested in listening to the podcast - you covered something that I hadn't heard covered in any depth elsewhere and I wanted to know more.</p><p></p><p></p><p></p><p>I'm much more likely to allow firearms in my campaign. I'd been toying with the idea, but it wasn't a core concept to my campaign world so it wasn't strictly necessary, but now I think that the gunslinger and the firearm-related archetypes would fit nicely. I'll definitely try and convince my next GM to allow me to use one of the archetypes next time I play.</p><p></p><p></p><p></p><p></p><p>I think the split was a good one. Firearms is a large, new subsystem, so it was either going to be two one-hour sessions or a single two+ hour podcast. Realistically, you could have done a four-hour sessions just on firearms and the related class, spells, archetypes, feats, etc and there'd still be some stones left unturned, but it's better to be concise and get your point across than be verbose and have your content lost in the "noise".</p><p></p><p></p><p></p><p></p><p>Happy to help in any small way. As I said, I look forward to more (especially now that I know you're covering the eastern stuff).</p><p></p><p></p><p>Cheers, TX</p></blockquote><p></p>
[QUOTE="TojuXinshu, post: 5680164, member: 6682046"] Happy to help :) Heh, you're not trying to be a perfectionist, are you? ;) It's easy to want to try and make it all "perfect", but I think that as long as you've cut out most of the inhales, umms, ahhs, etc, you should be fine. Cutting it too close to the bone made it a little too tight, but hey, you need to ease into it and find your comfort zone between editing and style. I can't throw stones at you for being long winded and an analyzer because I'm the same way. As long as you come up for a breath of air once in a while, you should be good to go. As I mentioned, the laughs, jokes, etc didn't bother me in the least. I think it's a part of the conversational style and makes it more accessible, plus I'm sure we all like a good laugh when listening to a podcast. I only mentioned it because when the tight editing/"density" was also taken into account, it made it tougher to follow as a whole. I agree about the interplay between hosts being a good thing and think that it's a good way to build up familiarity with the audience. Definitely don't stop the laughs otherwise it'll become too sanitised! That was precisely why I was interested in listening to the podcast - you covered something that I hadn't heard covered in any depth elsewhere and I wanted to know more. I'm much more likely to allow firearms in my campaign. I'd been toying with the idea, but it wasn't a core concept to my campaign world so it wasn't strictly necessary, but now I think that the gunslinger and the firearm-related archetypes would fit nicely. I'll definitely try and convince my next GM to allow me to use one of the archetypes next time I play. I think the split was a good one. Firearms is a large, new subsystem, so it was either going to be two one-hour sessions or a single two+ hour podcast. Realistically, you could have done a four-hour sessions just on firearms and the related class, spells, archetypes, feats, etc and there'd still be some stones left unturned, but it's better to be concise and get your point across than be verbose and have your content lost in the "noise". Happy to help in any small way. As I said, I look forward to more (especially now that I know you're covering the eastern stuff). Cheers, TX [/QUOTE]
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