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<blockquote data-quote="Dannyalcatraz" data-source="post: 5214685" data-attributes="member: 19675"><p>One of the guys in our group is going to be trying his hand at running a 4Ed campaign. He wants to follow the KISS* method for this shakedown cruise, so its Core 3 only.</p><p></p><p>I've chosen to play a Star Pact Warlock. Mechanical optimization is not a priority, but advice in that direction won't be rejected. I'm really looking for some RP ideas and character hooks, quirks, etc. I can build around.</p><p></p><p>Ideas in no particular order:</p><p></p><ol> <li data-xf-list-type="ol">Dwarf. If I go this route, I need to think of why a being from a subterranean culture would be so interested in astronomy & the Far Realms. Dwarven Weapon training is a sore temptation- that opens up Halberds, Mauls & all kinds of fun iconic weapons. TWF with hammers or axes might be an option.<br /> </li> <li data-xf-list-type="ol">Dragonborn. I like breath weapons. Strongly considering multiclassing into Paladin with this race. Given that 90% of dragonborn/reptillian humanoid minis wear armor, I'll probably take AP: Chainmail with my 1st or 2nd Feat...and a BW feat as his 3rd.<br /> </li> <li data-xf-list-type="ol">Halfling. If I go this route, I might multiclass with Rogue- that seems natural. However, beyond that, I'm stumped. Is he a tomb raider for knowledge or power...or both? Neither?<br /> </li> <li data-xf-list-type="ol">Half-Elf. Bonuses to both of a Warlock's primary casting stats don't suck, plus Dilettante gets me an additional Encounter Power (Magic Missile, perhaps?). Again, though, I'm stumped beyond the obvious "power" play. Armor him up? Multiclass Ranger?</li> </ol><p></p><p></p><p>* as in <strong>K</strong>eep <strong>I</strong>t <strong>S</strong>imple, <strong>S</strong>tupid, not putting on kabuki makeup, studded leather and 8" platform thigh-high boots.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5214685, member: 19675"] One of the guys in our group is going to be trying his hand at running a 4Ed campaign. He wants to follow the KISS* method for this shakedown cruise, so its Core 3 only. I've chosen to play a Star Pact Warlock. Mechanical optimization is not a priority, but advice in that direction won't be rejected. I'm really looking for some RP ideas and character hooks, quirks, etc. I can build around. Ideas in no particular order: [LIST=1] [*]Dwarf. If I go this route, I need to think of why a being from a subterranean culture would be so interested in astronomy & the Far Realms. Dwarven Weapon training is a sore temptation- that opens up Halberds, Mauls & all kinds of fun iconic weapons. TWF with hammers or axes might be an option. [*]Dragonborn. I like breath weapons. Strongly considering multiclassing into Paladin with this race. Given that 90% of dragonborn/reptillian humanoid minis wear armor, I'll probably take AP: Chainmail with my 1st or 2nd Feat...and a BW feat as his 3rd. [*]Halfling. If I go this route, I might multiclass with Rogue- that seems natural. However, beyond that, I'm stumped. Is he a tomb raider for knowledge or power...or both? Neither? [*]Half-Elf. Bonuses to both of a Warlock's primary casting stats don't suck, plus Dilettante gets me an additional Encounter Power (Magic Missile, perhaps?). Again, though, I'm stumped beyond the obvious "power" play. Armor him up? Multiclass Ranger? [/LIST] * as in [B]K[/B]eep [B]I[/B]t [B]S[/B]imple, [B]S[/B]tupid, not putting on kabuki makeup, studded leather and 8" platform thigh-high boots. [/QUOTE]
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