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<blockquote data-quote="Dannyalcatraz" data-source="post: 5219006" data-attributes="member: 19675"><p>Again, thanks for all the helpful commentary!</p><p></p><p></p><p></p><p>and</p><p></p><p></p><p></p><p>and</p><p></p><p></p><p></p><p>I'm sorry I wasn't clear: I'm not playing a melee warlock.</p><p></p><p>I just know from playing with this group since 1998 that it will be an unusual combat indeed where at least one caster doesn't wind up engaged in melee (and it has often been me). This means that any caster who isn't prepared at least somewhat to deal combat damage could wind up laid out on the tiles. Part of this is because almost every Player in our group (DMs included) is pretty tactically aware, so attacks from flanks, the rear, or even impossible to anticipate attackers (burrowers, invisibles, teleporters, etc.) are a fact of life. I'm usually the arcanist (if I'm playing one) who gets to go gishy in a given combat just because we have one guy whose mage is positioned party center 99% of the time...with me behind him. IOW, to get to him, they choose to go through me.</p><p></p><p>So my big axe or hammer will be put to use and my AC will be tested, I guarantee it.</p><p></p><p>As for "inherent bonuses", what exactly are those?</p><p></p><p></p><p></p><p>and</p><p></p><p></p><p></p><p>Part of my problem is that I actually like the Star Pact powers, so going Con only is going to be difficult for me. Sometimes its flavor, sometimes its mechanics (those Pact dependent rider effects that rely on Int). Sometimes its how they mesh: for example, the 1st level encounter power is Cha based, but saps Will...and the 1st level daily is Con based and targeted against Will.</p><p></p><p>I know I can reskin stuff- I've actually been giving some- like Fiery Bolt- a serious look.</p><p></p><p>FWIW, I actually did the work and broke down the Star Pact attack powers by type: </p><p></p><ul> <li data-xf-list-type="ul">Acid/Cold: 4 (1 is also Radiant)<br /> </li> <li data-xf-list-type="ul">Necrotic/Psychic: 5<br /> </li> <li data-xf-list-type="ul">Fire/Radiant: 4 (1 is also Cold)<br /> </li> <li data-xf-list-type="ul">Other: 6</li> </ul><p></p><p></p><p></p><p>I know Ranger MC is Str or Dex, and Chain is Str. Despite my intent to be as mobile as possible, I'm still leaning heavily towards the Armor upgrade for reasons listed above. Besides, he's a Dwarf- he won't slow down any in that armor.</p><p></p><p>Of course, since I'm taking Ranger MC at 1st. I have<em> some</em> time to think about what- exactly- Malleus Skyhammer's armor of choice will be. Who knows- he might get a magical suit of something early on, making Chainmail less necessary.</p><p></p><p>Still, since my Feat choices will partly depend upon my stats, I still need to think about it ahead of time. I just got an email saying we'll be generating stats from the table of arrays.</p><p></p><p>I don't think I'll need to optimize my PC's stats by dumping others, though. We have a largish group: besides the DM, we'll have 8 players (including myself). The mage player will probably play a Wizard (95% of his PCs over the past 2 decades are), and even if he doesn't, his PC <em>will </em>be optimized. Another guy will probably play a Ranger- he's much like the Wizard player. One has already chosen Cleric. With a Controller, a Striker and a Leader, my striker doesn't have to be superbad- I can probably afford to be a "Average Joe" hero with fairly balanced stats (pre-racial mod).</p><p></p><p></p><p></p><p>As a Mac user who doesn't run Parallels or any other Windows emulation, CB is not an option.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5219006, member: 19675"] Again, thanks for all the helpful commentary! and and I'm sorry I wasn't clear: I'm not playing a melee warlock. I just know from playing with this group since 1998 that it will be an unusual combat indeed where at least one caster doesn't wind up engaged in melee (and it has often been me). This means that any caster who isn't prepared at least somewhat to deal combat damage could wind up laid out on the tiles. Part of this is because almost every Player in our group (DMs included) is pretty tactically aware, so attacks from flanks, the rear, or even impossible to anticipate attackers (burrowers, invisibles, teleporters, etc.) are a fact of life. I'm usually the arcanist (if I'm playing one) who gets to go gishy in a given combat just because we have one guy whose mage is positioned party center 99% of the time...with me behind him. IOW, to get to him, they choose to go through me. So my big axe or hammer will be put to use and my AC will be tested, I guarantee it. As for "inherent bonuses", what exactly are those? and Part of my problem is that I actually like the Star Pact powers, so going Con only is going to be difficult for me. Sometimes its flavor, sometimes its mechanics (those Pact dependent rider effects that rely on Int). Sometimes its how they mesh: for example, the 1st level encounter power is Cha based, but saps Will...and the 1st level daily is Con based and targeted against Will. I know I can reskin stuff- I've actually been giving some- like Fiery Bolt- a serious look. FWIW, I actually did the work and broke down the Star Pact attack powers by type: [LIST] [*]Acid/Cold: 4 (1 is also Radiant) [*]Necrotic/Psychic: 5 [*]Fire/Radiant: 4 (1 is also Cold) [*]Other: 6 [/LIST] I know Ranger MC is Str or Dex, and Chain is Str. Despite my intent to be as mobile as possible, I'm still leaning heavily towards the Armor upgrade for reasons listed above. Besides, he's a Dwarf- he won't slow down any in that armor. Of course, since I'm taking Ranger MC at 1st. I have[I] some[/I] time to think about what- exactly- Malleus Skyhammer's armor of choice will be. Who knows- he might get a magical suit of something early on, making Chainmail less necessary. Still, since my Feat choices will partly depend upon my stats, I still need to think about it ahead of time. I just got an email saying we'll be generating stats from the table of arrays. I don't think I'll need to optimize my PC's stats by dumping others, though. We have a largish group: besides the DM, we'll have 8 players (including myself). The mage player will probably play a Wizard (95% of his PCs over the past 2 decades are), and even if he doesn't, his PC [I]will [/I]be optimized. Another guy will probably play a Ranger- he's much like the Wizard player. One has already chosen Cleric. With a Controller, a Striker and a Leader, my striker doesn't have to be superbad- I can probably afford to be a "Average Joe" hero with fairly balanced stats (pre-racial mod). As a Mac user who doesn't run Parallels or any other Windows emulation, CB is not an option. [/QUOTE]
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