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<blockquote data-quote="Dannyalcatraz" data-source="post: 5228425" data-attributes="member: 19675"><p>Went with </p><p></p><p>Str 14</p><p>Dex 8</p><p>Con 16</p><p>Int 14</p><p>Wis 14</p><p>Cha 14</p><p></p><p>and we played a shakedown run Tuesday night. The initial party was Magnus Skyhammer, Frosty the Wizard (human), an Elven Ranger, a Half-Elf Rogue, and a Dwarven Paladin. (After a bit of play, the Paladin was swapped out for his cosmic twin, a Dwarf Fighter.)</p><p></p><p>We also had a few no-shows.</p><p></p><p>Lots of fun...mostly at our expense, early on. The DM was rolling high; we had trouble rolling 5s or better. This made the Kobolds seem inordinately tough.</p><p></p><p>However, eventually, we started rolling numbers in the double digits and things started to normalize a bit. The Ranger was a consistent damage dealer. The guy playing the rogue eventually started getting the hang of positioning to get combat advantage. The mage's target got a little unlucky with critters making saves, but his Ray of Frost was usually quite effective.</p><p></p><p>The Paladin who became a Fighter had terrible luck: immobilized in the 2nd encounter, and immobilized TWICE in the third one. Still, he did plug the pathways quite well.</p><p></p><p>And Magnus?</p><p></p><p>Well, true to my predictions, he DID wind up in melee a couple of times. He never got hit...but didn't land a blow himself, either.</p><p></p><p>His powers were generally effective once I started rolling well enough to hit, but I'm pretty sure I would have done better had I actually kept track of when critters I Cursed actually fell in combat- more than once, I missed by the slimmest of margins. Anyone have a hint on how to track that?</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5228425, member: 19675"] Went with Str 14 Dex 8 Con 16 Int 14 Wis 14 Cha 14 and we played a shakedown run Tuesday night. The initial party was Magnus Skyhammer, Frosty the Wizard (human), an Elven Ranger, a Half-Elf Rogue, and a Dwarven Paladin. (After a bit of play, the Paladin was swapped out for his cosmic twin, a Dwarf Fighter.) We also had a few no-shows. Lots of fun...mostly at our expense, early on. The DM was rolling high; we had trouble rolling 5s or better. This made the Kobolds seem inordinately tough. However, eventually, we started rolling numbers in the double digits and things started to normalize a bit. The Ranger was a consistent damage dealer. The guy playing the rogue eventually started getting the hang of positioning to get combat advantage. The mage's target got a little unlucky with critters making saves, but his Ray of Frost was usually quite effective. The Paladin who became a Fighter had terrible luck: immobilized in the 2nd encounter, and immobilized TWICE in the third one. Still, he did plug the pathways quite well. And Magnus? Well, true to my predictions, he DID wind up in melee a couple of times. He never got hit...but didn't land a blow himself, either. His powers were generally effective once I started rolling well enough to hit, but I'm pretty sure I would have done better had I actually kept track of when critters I Cursed actually fell in combat- more than once, I missed by the slimmest of margins. Anyone have a hint on how to track that? [/QUOTE]
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