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<blockquote data-quote="AbdulAlhazred" data-source="post: 5230794" data-attributes="member: 82106"><p>Its true that Starlock is generally considered the most problematic of all builds in 4e. Its still pretty a pretty awesome one. I think a lot of the real interest has to come from story. You have this guy that is somehow made a deal with something from OUTSIDE. Its just story gold. </p><p></p><p>In terms of playing it, I really rather advise assuming your CHA (in this case) is just not going to factor into combat. You CAN boost it ever chance you get, but you'll be perpetually inaccurate with CHA based powers. Its a nice theory that they may be worth using now and then, but the truth is its not often worth targeting a weaker NAD when you effectively get a -1 to-hit. Better to stay totally with CON based powers. Plenty of the Infernal oriented powers work fine for a starlock, though the feylock powers are more thematic if you ask me. </p><p></p><p>2 things are really required to remain entirely competitive. You need good items. Get one of the rods from AV1 like a Rod of Reaving or Rod of Dark Reward. Good power/feat selection helps too. You probably will want one or two of the mechanically useful feats. Depending on what items you have will help decide which feats you take. </p><p></p><p>The starlock in our group is great fun, and as I've said a few times in other threads he's quite effective. It took him a few sessions to really get into the groove of it, but now he has lots of fun.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5230794, member: 82106"] Its true that Starlock is generally considered the most problematic of all builds in 4e. Its still pretty a pretty awesome one. I think a lot of the real interest has to come from story. You have this guy that is somehow made a deal with something from OUTSIDE. Its just story gold. In terms of playing it, I really rather advise assuming your CHA (in this case) is just not going to factor into combat. You CAN boost it ever chance you get, but you'll be perpetually inaccurate with CHA based powers. Its a nice theory that they may be worth using now and then, but the truth is its not often worth targeting a weaker NAD when you effectively get a -1 to-hit. Better to stay totally with CON based powers. Plenty of the Infernal oriented powers work fine for a starlock, though the feylock powers are more thematic if you ask me. 2 things are really required to remain entirely competitive. You need good items. Get one of the rods from AV1 like a Rod of Reaving or Rod of Dark Reward. Good power/feat selection helps too. You probably will want one or two of the mechanically useful feats. Depending on what items you have will help decide which feats you take. The starlock in our group is great fun, and as I've said a few times in other threads he's quite effective. It took him a few sessions to really get into the groove of it, but now he has lots of fun. [/QUOTE]
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