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New PC Class: Spelljack. Please check if balanced!
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<blockquote data-quote="The Souljourner" data-source="post: 136092" data-attributes="member: 1622"><p>That's a very neat idea, I like it a lot. I'm not sure exactly how balanced it is, because there are a lot of rules to it, but I guess the big things are these -</p><p></p><p>Spelljacker doesn't suffer AoO and can't lose concentration when casting. (Nice bonus but not as big as you'd think, pretty much every spellcaster I've seen automatically makes defensive casting checks, so it's only those who ready actions that it's good against, and I don't see many people doing that in campaigns I've been in.)</p><p></p><p>Spelljacker has a big, reasonably delicate mechanical device that he has to use to cast spells - this is a pretty big negative, as is the cost of all the modifications, of course wizards usually have to pay to put spells in their spellbooks... so as long as the cost is comparable, it's not a big deal.</p><p></p><p>Pay for spell components once (cost * 10 * level of spell) and then never need to again. I think this is actually the biggest benefit I've seen to the class (over a sorcerer). I think that having to pay 50 times the cost of a 5th level spell's material component is a pretty hefty cost to balance out never needing it again. Eventually it'll be a benefit, but really, how long will it take to cast the same 5th level spell 50 times? A hell of a long time. And 9th level spells? 90 times? Youch. On second thought this might be too much. There are spells with material components worth 5000gp... do you expect someone to spend 450,000gp to be able to cast it? That's a little ridiculous.</p><p></p><p>Maybe you need to make it a set cost, like 10-20 times the original cost. Also, how do you deal with XP costs?</p><p></p><p>It's a really cool and unique idea, I applaud you. However, it is rather complex, so it's easy to make mistakes. I recommend making a 1st level spelljacker, outfitting as you would if you were playing him, then raise him to 5th, give him the appropriate amount of treasure based on the DMG and make sure he has enough money to do eveerything he should by that level, do the same at 10th, 15th and 20th, and adjust things accordingly.</p><p></p><p>-The Souljourner</p></blockquote><p></p>
[QUOTE="The Souljourner, post: 136092, member: 1622"] That's a very neat idea, I like it a lot. I'm not sure exactly how balanced it is, because there are a lot of rules to it, but I guess the big things are these - Spelljacker doesn't suffer AoO and can't lose concentration when casting. (Nice bonus but not as big as you'd think, pretty much every spellcaster I've seen automatically makes defensive casting checks, so it's only those who ready actions that it's good against, and I don't see many people doing that in campaigns I've been in.) Spelljacker has a big, reasonably delicate mechanical device that he has to use to cast spells - this is a pretty big negative, as is the cost of all the modifications, of course wizards usually have to pay to put spells in their spellbooks... so as long as the cost is comparable, it's not a big deal. Pay for spell components once (cost * 10 * level of spell) and then never need to again. I think this is actually the biggest benefit I've seen to the class (over a sorcerer). I think that having to pay 50 times the cost of a 5th level spell's material component is a pretty hefty cost to balance out never needing it again. Eventually it'll be a benefit, but really, how long will it take to cast the same 5th level spell 50 times? A hell of a long time. And 9th level spells? 90 times? Youch. On second thought this might be too much. There are spells with material components worth 5000gp... do you expect someone to spend 450,000gp to be able to cast it? That's a little ridiculous. Maybe you need to make it a set cost, like 10-20 times the original cost. Also, how do you deal with XP costs? It's a really cool and unique idea, I applaud you. However, it is rather complex, so it's easy to make mistakes. I recommend making a 1st level spelljacker, outfitting as you would if you were playing him, then raise him to 5th, give him the appropriate amount of treasure based on the DMG and make sure he has enough money to do eveerything he should by that level, do the same at 10th, 15th and 20th, and adjust things accordingly. -The Souljourner [/QUOTE]
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New PC Class: Spelljack. Please check if balanced!
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