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General Tabletop Discussion
*Dungeons & Dragons
New PC-class, The Merchant
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<blockquote data-quote="Crothian" data-source="post: 103353" data-attributes="member: 232"><p>A little different then posted above.....</p><p></p><p>Merchant Core Class</p><p></p><p>The merchants are the backbone of every town, city, and country. The move goods from place to place and spread local news and rumors as they go.</p><p></p><p>Alignment: Any, but most are at least partially Neutral</p><p>HD: d8</p><p>Class Skills: Appraise (Int), Bluff (Cha), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Forgery (Int), Gather Information (Cha), Handle Animal (Cha), Innuendo (Wis), Profession (Wis), Ride (Dex), Sense Motive (Wis), and Use Rope (Dex)</p><p>Skill Points at 1st Level: (6 + Int modifier) x4</p><p>Skill Points at Each Additional Level: 6 + Int Modifier</p><p></p><p>Weapons and Armor: Merchants are proficient in all simple weapons and all light armors.</p><p></p><p>Level BAB Fort Ref Will Special</p><p>1 +0 +0 +0 +2 Barter, Merchant Lore</p><p>2 +1 +0 +0 +3 Superior Appraisal</p><p>3 +2 +1 +1 +3 Merchant Mark</p><p>4 +3 +1 +1 +4 Detect Forgery</p><p>5 +3 +1 +1 +4 Detect Magic 1 Day</p><p>6 +4 +2 +2 +5 Bonus Feat</p><p>7 +5 +2 +2 +5 Merchant Contacts</p><p>8 +6 +2 +2 +6 Identify</p><p>9 +6 +3 +3 +6 </p><p>10 +7 +3 +3 +7 Detect Magic 2/day</p><p>11 +8 +3 +3 +7 Master Merchant</p><p>12 +9 +4 +4 +8 Bonus Feat</p><p>13 +9 +4 +4 +8 </p><p>14 +10 +4 +4 +9 </p><p>15 +11 +5 +5 +9 Detect Magic 3/day</p><p>16 +12 +5 +5 +10 </p><p>17 +12 +5 +5 +10 </p><p>18 +13 +6 +6 +11 Bonus Feat</p><p>19 +14 +6 +6 +11 </p><p>20 +15 +6 +6 +12 Detect Magic 4/day</p><p></p><p>Barter: The merchant adds his Merchant Level to all Diplomacy rules when bartering.</p><p></p><p>Merchant Lore: As Bardic Knowledge</p><p></p><p>Superior Appraisal: The Merchant adds one half his Merchant level to all Appraisal Checks.</p><p></p><p>Merchant Mark: Once per level per day the Merchant can effect one of his items with his individual mark. Works like Arcane Mark</p><p></p><p>Detect Forgery: The Merchant gets +4 to all Forgery checks to detect a forgery.</p><p></p><p>Detect Magic: The Merchant can detect magic once a day per five levels</p><p></p><p>Bonus Feat: The Merchant may select one Feat from the following list: Silver Palm, Smooth Talk, Street Smart, Skill Focus (class skill only), Persuasive, Trustworthy, Multicultural, Obscure Lore</p><p></p><p>Merchant Contacts: This is similar to the leadership feat except instead of having a cohort and followers, the merchant has a one Business Partner and contacts. These contacts can be in any city the Merchant has conducted business in.</p><p></p><p>Identify: The Merchant may cast Identify once a day</p><p></p><p>Master Merchant: The Merchant adds his charisma bonus (if positive) to all social skills when he is in a situation where his reputation as a merchant is known.</p></blockquote><p></p>
[QUOTE="Crothian, post: 103353, member: 232"] A little different then posted above..... Merchant Core Class The merchants are the backbone of every town, city, and country. The move goods from place to place and spread local news and rumors as they go. Alignment: Any, but most are at least partially Neutral HD: d8 Class Skills: Appraise (Int), Bluff (Cha), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Forgery (Int), Gather Information (Cha), Handle Animal (Cha), Innuendo (Wis), Profession (Wis), Ride (Dex), Sense Motive (Wis), and Use Rope (Dex) Skill Points at 1st Level: (6 + Int modifier) x4 Skill Points at Each Additional Level: 6 + Int Modifier Weapons and Armor: Merchants are proficient in all simple weapons and all light armors. Level BAB Fort Ref Will Special 1 +0 +0 +0 +2 Barter, Merchant Lore 2 +1 +0 +0 +3 Superior Appraisal 3 +2 +1 +1 +3 Merchant Mark 4 +3 +1 +1 +4 Detect Forgery 5 +3 +1 +1 +4 Detect Magic 1 Day 6 +4 +2 +2 +5 Bonus Feat 7 +5 +2 +2 +5 Merchant Contacts 8 +6 +2 +2 +6 Identify 9 +6 +3 +3 +6 10 +7 +3 +3 +7 Detect Magic 2/day 11 +8 +3 +3 +7 Master Merchant 12 +9 +4 +4 +8 Bonus Feat 13 +9 +4 +4 +8 14 +10 +4 +4 +9 15 +11 +5 +5 +9 Detect Magic 3/day 16 +12 +5 +5 +10 17 +12 +5 +5 +10 18 +13 +6 +6 +11 Bonus Feat 19 +14 +6 +6 +11 20 +15 +6 +6 +12 Detect Magic 4/day Barter: The merchant adds his Merchant Level to all Diplomacy rules when bartering. Merchant Lore: As Bardic Knowledge Superior Appraisal: The Merchant adds one half his Merchant level to all Appraisal Checks. Merchant Mark: Once per level per day the Merchant can effect one of his items with his individual mark. Works like Arcane Mark Detect Forgery: The Merchant gets +4 to all Forgery checks to detect a forgery. Detect Magic: The Merchant can detect magic once a day per five levels Bonus Feat: The Merchant may select one Feat from the following list: Silver Palm, Smooth Talk, Street Smart, Skill Focus (class skill only), Persuasive, Trustworthy, Multicultural, Obscure Lore Merchant Contacts: This is similar to the leadership feat except instead of having a cohort and followers, the merchant has a one Business Partner and contacts. These contacts can be in any city the Merchant has conducted business in. Identify: The Merchant may cast Identify once a day Master Merchant: The Merchant adds his charisma bonus (if positive) to all social skills when he is in a situation where his reputation as a merchant is known. [/QUOTE]
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