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General Tabletop Discussion
*Dungeons & Dragons
New PC-class, The Merchant
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<blockquote data-quote="Crothian" data-source="post: 103447" data-attributes="member: 232"><p>KK's is looking the better of the two. So, here are my comments on his.</p><p></p><p>8 skill points a level seems a lot. Merchants are skill oriented, but not as much as a rogue.</p><p></p><p>Alchemy and Use Magical Device I don't think are needed. Alchemy is a very devoted field and one that won't fit most Merchants. Use Magical Device I can see them having as they come across many things, but giving new classes exclusive skills weakens the power of the skill for the others.</p><p></p><p>I think you're giving way to many bonus feats. It's as many as a fighter (be it a different list) plus all the other goodies.</p><p></p><p>Why do they know all martial weapons and medium armor? Merchants do need protection, but I think this is way to much weapons and armor learning.</p><p></p><p>Pure Profit is very powerful. The merchant would not be splitting this XP with others in his party and all he needs to do is have a really high diplomacy to take advantage. There are many high level characters who will have no diplomacy skill. It could be possible fora first level merchant to sell to a 20th lkevel ranger and win on the diplomacy roll off. I like the idea, but i think it needs to be handled differently.</p><p></p><p>THe rest seems very good and I like this very much. You did a good job of combining the best of both of ours I think.</p></blockquote><p></p>
[QUOTE="Crothian, post: 103447, member: 232"] KK's is looking the better of the two. So, here are my comments on his. 8 skill points a level seems a lot. Merchants are skill oriented, but not as much as a rogue. Alchemy and Use Magical Device I don't think are needed. Alchemy is a very devoted field and one that won't fit most Merchants. Use Magical Device I can see them having as they come across many things, but giving new classes exclusive skills weakens the power of the skill for the others. I think you're giving way to many bonus feats. It's as many as a fighter (be it a different list) plus all the other goodies. Why do they know all martial weapons and medium armor? Merchants do need protection, but I think this is way to much weapons and armor learning. Pure Profit is very powerful. The merchant would not be splitting this XP with others in his party and all he needs to do is have a really high diplomacy to take advantage. There are many high level characters who will have no diplomacy skill. It could be possible fora first level merchant to sell to a 20th lkevel ranger and win on the diplomacy roll off. I like the idea, but i think it needs to be handled differently. THe rest seems very good and I like this very much. You did a good job of combining the best of both of ours I think. [/QUOTE]
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General Tabletop Discussion
*Dungeons & Dragons
New PC-class, The Merchant
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