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*Dungeons & Dragons
new pc Im trying some firsts, even the campiagn is a first
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<blockquote data-quote="Jackinthegreen" data-source="post: 6292263" data-attributes="member: 6678119"><p>One of the big rules of casters is "Don't lose Caster Level unless you get something REALLY worthwhile." The higher your spell level the better, especially when it comes to the generally Save or Suck/Lose spells beguilers tend to pull out.</p><p></p><p>Also check with your DM on how he's handling gestalt, since there are quite a few oddities with it. In particular ask how he feels about taking a PrC that advances casting on one side while taking that class being advanced on the other. The spirit of gestalt play kinda frowns on that. Also ask whether the DM is using fractional saves and/or BAB, since those help <strong>immensely</strong> while figuring out how you're actually progressing in gestalt. Plus it prevents cheesy stuff like taking fighter1/sorcerer19//wizard20 and getting a full 20 BAB because the sorc and wiz BAB progressions technically say you gain +1 BAB at each level that way whereas with fractional they're still just +1/2 like usual.</p><p></p><p>As far as beguilers go, you might want to read <a href="http://www.minmaxboards.com/index.php?topic=363.0" target="_blank">The Beguiler's Handbook</a>.</p><p></p><p>Some things I notice at first: Dread Witch and Nightmate Spinner both have charisma-based abilities, while beguiler is intelligence-based casting. While the beguiler does enjoy some benefits of a high charisma, if you want to maximize the use of DW's and NS's abilities then you could be at odds with pumping your int versus your cha.</p><p></p><p>Fighter, rogue, and swashbuckler have some ACFs you might want to look at <a href="http://www.minmaxboards.com/index.php?topic=8732.0" target="_blank">here</a>. That guide has all the non-Dragon Mag ACFs (and alternate classes based on them) I know of for each class. If Dragon Mag is available then <a href="http://www.minmaxboards.com/index.php?topic=9028.0" target="_blank">this thread</a> has all the 3.5 ACFs and alternate base classes I know of.</p><p></p><p><a href="https://www.wizards.com/default.asp?x=dnd/cwc/20061013a" target="_blank">Dead Levels</a> and <a href="https://www.wizards.com/default.asp?x=dnd/cwc/20070227x" target="_blank">Dead Levels 2</a> have some abilities the authors thought should be added to the classes to make up for "dead" levels where the class doesn't gain new class features and such. In an intrigue type of game the beguiler and swashbuckler ones can be useful.</p><p></p><p>Swashbuckler is a poor class generally since its class features suck and it doesn't have much of anything worthwhile to bring it up. I've got a WIP <a href="http://www.minmaxboards.com/index.php?topic=10768" target="_blank">swashbuckler guide</a> if you want to read that. If Tome of Battle is allowed then there's very few reasons to take swashbuckler instead of warblade if you're interested in a melee class that gets some benefit from Int.</p><p></p><p>Since Dread Witch and Nightmare Spinner play heavily on fear effects, you might want to look at <a href="http://brilliantgameologists.com/boards/index.php?topic=3809" target="_blank">The Fear Handbook</a>. It's a bit outdated and has some errors such as how Intimidating Rage and Imperious Command interact, but in general it'll give you a good idea on how to proceed with fear effects if that's one of the shticks you'd like to pursue.</p><p></p><p>Given the beguiler's Cloaked Casting ability you might want to look at <a href="http://www.giantitp.com/forums/showthread.php?186283-Flat-footing-compendium-%283-5%29" target="_blank">Flat-footing Compendium</a> to see how best you might benefit from that. Do note that unless the non-beguiler side of your leveling gives you decent defenses and HP and such, being in melee is a very bad idea for you.</p></blockquote><p></p>
[QUOTE="Jackinthegreen, post: 6292263, member: 6678119"] One of the big rules of casters is "Don't lose Caster Level unless you get something REALLY worthwhile." The higher your spell level the better, especially when it comes to the generally Save or Suck/Lose spells beguilers tend to pull out. Also check with your DM on how he's handling gestalt, since there are quite a few oddities with it. In particular ask how he feels about taking a PrC that advances casting on one side while taking that class being advanced on the other. The spirit of gestalt play kinda frowns on that. Also ask whether the DM is using fractional saves and/or BAB, since those help [B]immensely[/B] while figuring out how you're actually progressing in gestalt. Plus it prevents cheesy stuff like taking fighter1/sorcerer19//wizard20 and getting a full 20 BAB because the sorc and wiz BAB progressions technically say you gain +1 BAB at each level that way whereas with fractional they're still just +1/2 like usual. As far as beguilers go, you might want to read [URL="http://www.minmaxboards.com/index.php?topic=363.0"]The Beguiler's Handbook[/URL]. Some things I notice at first: Dread Witch and Nightmate Spinner both have charisma-based abilities, while beguiler is intelligence-based casting. While the beguiler does enjoy some benefits of a high charisma, if you want to maximize the use of DW's and NS's abilities then you could be at odds with pumping your int versus your cha. Fighter, rogue, and swashbuckler have some ACFs you might want to look at [URL="http://www.minmaxboards.com/index.php?topic=8732.0"]here[/URL]. That guide has all the non-Dragon Mag ACFs (and alternate classes based on them) I know of for each class. If Dragon Mag is available then [URL="http://www.minmaxboards.com/index.php?topic=9028.0"]this thread[/URL] has all the 3.5 ACFs and alternate base classes I know of. [URL="https://www.wizards.com/default.asp?x=dnd/cwc/20061013a"]Dead Levels[/URL] and [URL="https://www.wizards.com/default.asp?x=dnd/cwc/20070227x"]Dead Levels 2[/URL] have some abilities the authors thought should be added to the classes to make up for "dead" levels where the class doesn't gain new class features and such. In an intrigue type of game the beguiler and swashbuckler ones can be useful. Swashbuckler is a poor class generally since its class features suck and it doesn't have much of anything worthwhile to bring it up. I've got a WIP [URL="http://www.minmaxboards.com/index.php?topic=10768"]swashbuckler guide[/URL] if you want to read that. If Tome of Battle is allowed then there's very few reasons to take swashbuckler instead of warblade if you're interested in a melee class that gets some benefit from Int. Since Dread Witch and Nightmare Spinner play heavily on fear effects, you might want to look at [URL="http://brilliantgameologists.com/boards/index.php?topic=3809"]The Fear Handbook[/URL]. It's a bit outdated and has some errors such as how Intimidating Rage and Imperious Command interact, but in general it'll give you a good idea on how to proceed with fear effects if that's one of the shticks you'd like to pursue. Given the beguiler's Cloaked Casting ability you might want to look at [URL="http://www.giantitp.com/forums/showthread.php?186283-Flat-footing-compendium-%283-5%29"]Flat-footing Compendium[/URL] to see how best you might benefit from that. Do note that unless the non-beguiler side of your leveling gives you decent defenses and HP and such, being in melee is a very bad idea for you. [/QUOTE]
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