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New PC Race: Shadow Imp
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<blockquote data-quote="Spatzimaus" data-source="post: 469512" data-attributes="member: 3051"><p>ECL = Effective Class Level (or Effective Character Level, or Eat Cheese and Live, or a lot of other acronyms)</p><p>It means, how many levels does this cost you? A Human has ECL 0, so a Human Fighter 4 is Character Level 4. A Drow gives extra abilities, so he might be ECL 1 or 2 depending on which version you use; he'll have less class levels to compensate.</p><p></p><p>If you're aiming for ECL 0 (balanced with the PHB classes) then no, it's WAY too strong. Mind-bogglingly overpowered. Incredibly, staggeringly overpowered. Forget Rogue, I'd take one as a spellcaster (Wizard, Psion, Sorcerer).</p><p></p><p>It's a Tiny creature (gaining the AC and hit bonuses) but with the ground speed of a Large creature and 80' perfect flying.</p><p>+4 to all DEX or INT-based skills? That's practically every Rogue or Wizard skill in the game. Between this bonus and the +8 size bonus to Hide, you'll never see one. Plus Invisibility 1/day (you didn't list caster level, either, so unless you want it to default to caster level 1 you need to change this) is just way too useful.</p><p></p><p>Darkvision that works even in magical darkness? That's Blindsight.</p><p></p><p>There are no class restrictions in 3E. Every race can be every class. Now, I'd assume your list is the classes they CAN'T be, since you didn't list Rogues. But that leaves them a grand total of three classes: Rogue, Psion, and Sorcerer, any of which get all the benefits of the other abilities without suffering from the ONE drawback you gave (low STR).</p><p></p><p>Let's feed it into Soldarin's ECL calculator, though:</p><p></p><p>+1 for each size different than Medium (remember, being small is a benefit to non-melee classes) = +2</p><p></p><p>Speed: +0.2 for each 50% above standard for the size. Let's say Tiny was 20' base movement (it isn't, but I'm being generous), that's +0.4</p><p>Flight: +0.5 just for being flight. There should be even more due to the higher speed.</p><p></p><p>Spell-like abilities: Invis 1/day is +0.2 I think, but you could argue up to 0.5</p><p></p><p>Blindsight: +0.2</p><p>The Hide in Shadows thing is probably another minor ability, +0.2</p><p>Spider Climb is another +0.2 (as it's effectively a full-time movement mode), although you could give this as a freebie since he already flies.</p><p></p><p>Ability Scores: 0.0</p><p></p><p>Skills: +0.05 per bonus rank. That's 0.3 for the Spot, Listen, Search combo.</p><p>The DEX and INT skill bonus, no, drop it right now. It'd add about 2 or 3 to your ECL in its own right, so I'm going to assume you remove it from the class and calculate around it.</p><p></p><p>That brings your total to 4.0 even, making it an ECL 4 race. That sounds pretty much right.</p><p></p><p>So, if you tell someone to make a level 6 character, they could be a Human with 6 class levels, or a Shadow Imp with 2.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 469512, member: 3051"] ECL = Effective Class Level (or Effective Character Level, or Eat Cheese and Live, or a lot of other acronyms) It means, how many levels does this cost you? A Human has ECL 0, so a Human Fighter 4 is Character Level 4. A Drow gives extra abilities, so he might be ECL 1 or 2 depending on which version you use; he'll have less class levels to compensate. If you're aiming for ECL 0 (balanced with the PHB classes) then no, it's WAY too strong. Mind-bogglingly overpowered. Incredibly, staggeringly overpowered. Forget Rogue, I'd take one as a spellcaster (Wizard, Psion, Sorcerer). It's a Tiny creature (gaining the AC and hit bonuses) but with the ground speed of a Large creature and 80' perfect flying. +4 to all DEX or INT-based skills? That's practically every Rogue or Wizard skill in the game. Between this bonus and the +8 size bonus to Hide, you'll never see one. Plus Invisibility 1/day (you didn't list caster level, either, so unless you want it to default to caster level 1 you need to change this) is just way too useful. Darkvision that works even in magical darkness? That's Blindsight. There are no class restrictions in 3E. Every race can be every class. Now, I'd assume your list is the classes they CAN'T be, since you didn't list Rogues. But that leaves them a grand total of three classes: Rogue, Psion, and Sorcerer, any of which get all the benefits of the other abilities without suffering from the ONE drawback you gave (low STR). Let's feed it into Soldarin's ECL calculator, though: +1 for each size different than Medium (remember, being small is a benefit to non-melee classes) = +2 Speed: +0.2 for each 50% above standard for the size. Let's say Tiny was 20' base movement (it isn't, but I'm being generous), that's +0.4 Flight: +0.5 just for being flight. There should be even more due to the higher speed. Spell-like abilities: Invis 1/day is +0.2 I think, but you could argue up to 0.5 Blindsight: +0.2 The Hide in Shadows thing is probably another minor ability, +0.2 Spider Climb is another +0.2 (as it's effectively a full-time movement mode), although you could give this as a freebie since he already flies. Ability Scores: 0.0 Skills: +0.05 per bonus rank. That's 0.3 for the Spot, Listen, Search combo. The DEX and INT skill bonus, no, drop it right now. It'd add about 2 or 3 to your ECL in its own right, so I'm going to assume you remove it from the class and calculate around it. That brings your total to 4.0 even, making it an ECL 4 race. That sounds pretty much right. So, if you tell someone to make a level 6 character, they could be a Human with 6 class levels, or a Shadow Imp with 2. [/QUOTE]
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